Melissa Rogerson
Melissa Rogerson
Computing and Information Systems, The University of Melbourne
Verified email at unimelb.edu.au - Homepage
Title
Cited by
Cited by
Year
" I Love All the Bits" The Materiality of Boardgames
MJ Rogerson, M Gibbs, W Smith
Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016
712016
Cooperating to compete: The mutuality of cooperation and competition in boardgame play
MJ Rogerson, MR Gibbs, W Smith
Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018
352018
Finding time for tabletop: Board game play and parenting
MJ Rogerson, M Gibbs
Games and Culture 13 (3), 280-300, 2018
232018
Digitising Boardgames: Issues and Tensions
MJ Rogerson, M Gibbs, W Smith
DiGRA 2015 Diversity of Play: Games - Cultures - Identities, 2015
232015
Playing blind: Revealing the world of gamers with visual impairment
R Andrade, MJ Rogerson, J Waycott, S Baker, F Vetere
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
192019
Exploring the Digital Hinterlands: Internet Practices Surrounding the Pursuit of "Offline" Hobbies
MJ Rogerson, M Gibbs, W Smith
The 18th Annual Conference of the Association of Internet Researchers, 2017
9*2017
What can We Learn from Eye Tracking Boardgame Play?
MJ Rogerson, MR Gibbs, W Smith
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
82017
Introducing the gamer information-control framework: Enabling access to digital games for people with visual impairment
R Andrade, MJ Rogerson, J Waycott, S Baker, F Vetere
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
72020
Models and sociolinguistic factors in some Victorian second language programs: A progress report
M Clyne, C Jenkins, I Chen, M Rogerson, R Tsokalido
Language and Language Education: Working Papers of The National Languages …, 1992
51992
Understanding the travel motivations of game hobbyists
MJ Rogerson, M Gibbs, W Smith
Proceedings of DiGRAA 2019, 2019
32019
Between cardboard and computer: The hobbyist experience of modern boardgames
MJ Rogerson
22018
Me and My Shelfie: Hobbyists’ Domestication of Boardgames
M Rogerson, M Gibbs, W Smith
Proceedings of the Digital Games Research Association Conference, 2017
22017
Unpacking “Boardgames with Apps”: The Hybrid Digital Boardgame Model
M J. Rogerson, L A. Sparrow, M R. Gibbs
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
12021
The potential for facial biometrics in role-playing games
N Wouters, MJ Rogerson, Y Hu
Proceedings of DiGRA Australia 2021, 1-2, 2021
12021
Escaping with the Family: Cooperation and Collaboration in a Single-use Boardgame
MJ Rogerson, CRR McHarg, EIR McHarg
Well Played 8 (2), 49-88, 2019
12019
Understanding Player Elimination in Boardgames as a Form of Permadeath
MJ Rogerson, M Gibbs, M Carter, F Allison
DiGRA 2018, 2018
12018
F** king with Psychology: Psychological tests as boardgame design inspiration
M Rogerson, J Cocks
DiGRA 2017, 2017
12017
More Than a Gimmick-Digital Tools for Boardgame Play
MJ Rogerson, LA Sparrow, MR Gibbs
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-23, 2021
2021
Board Games in Intercultural and Social Work Context
JE Barbier, V Tacq, B Dupont, A Messina, Y Deplaedt, M Rogerson, ...
2021
Capturing hybridity: a comparative analysis of three hybrid digital boardgames
MJ Rogerson, LA Sparrow, MR Gibbs
2021
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