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Shamus P. Smith
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Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice
E Southgate, SP Smith, C Cividino, S Saxby, J Kilham, G Eather, J Scevak, ...
International Journal of Child-Computer Interaction 19, 19-29, 2019
2162019
Exploring Business Models for MOOCs in Higher Education
EL Burd, SP Smith, S Reisman
Innovative Higher Education 40 (1), 37-49, 2014
1762014
Rapid prototyping a virtual fire drill environment using computer game technology
SP Smith, D Trenholme
Fire safety journal 44 (4), 559-569, 2009
1692009
Computer game engines for developing first-person virtual environments
D Trenholme, SP Smith
Virtual reality 12 (3), 181-187, 2008
1682008
Extending Building Information Models into Game Engines
R Bille, SP Smith, K Maund, G Brewer
Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014
942014
Evaluation for the design of experience in virtual environments: modeling breakdown of interaction and illusion
T Marsh, P Wright, S Smith
Cyberpsychology & Behavior 4 (2), 225-238, 2001
872001
Post no photos, leave no trace: Children’s digital footprint management strategies
R Buchanan, E Southgate, SP Smith, T Murray, B Noble
E-Learning and Digital Media 14 (5), 275-290, 2017
712017
ServAR: An augmented reality tool to guide the serving of food
ME Rollo, T Bucher, SP Smith, CE Collins
International Journal of Behavioral Nutrition and Physical Activity 14 (1), 1-10, 2017
592017
Interaction in Augmented Reality: Challenges to Enhance User Experience
Y Ghazwani, S Smith
Proceedings of the 2020 4th International Conference on Virtual and …, 2020
552020
A meta-analysis of data collection in serious games research
SP Smith, K Blackmore, K Nesbitt
Serious Games Analytics, 31-55, 2015
532015
The hybrid world of virtual environments
S Smith, D Duke, M Massink
Computer Graphics Forum 18 (3), 297-308, 1999
531999
Measuring the effect of gaming experience on virtual environment navigation tasks
SP Smith, S Du'Mont
2009 IEEE Symposium on 3D User Interfaces, 3-10, 2009
492009
Evaluating design guidelines for reducing user disorientation in a desktop virtual environment
SP Smith, T Marsh
Virtual Reality 8 (1), 55-62, 2004
492004
Academic Source Code Plagiarism Detection by Measuring Program Behavioural Similarity
H Cheers, Y Lin, SP Smith
arXiv preprint arXiv:2102.03995, 2021
452021
Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth
E Southgate, SP Smith, J Scevak
2017 IEEE Virtual Reality (VR), 12-18, 2017
452017
Evaluating distributed cognitive resources for wayfinding in a desktop virtual environment
SP Smith, J Hart
3D User Interfaces (3DUI'06), 3-10, 2006
392006
Virtual environments as hybrid systems
S Smith, D Duke
Eurographics UK 17th Annual Conference, 113-128, 1999
381999
Response activation and inhibition after exposure to virtual reality
SP Smith, EL Burd
Array 3, 100010, 2019
362019
Exploring the effectiveness of commercial and custom-built games for cognitive training
SP Smith, M Stibric, D Smithson
Computers in Human Behavior 29 (6), 2388-2393, 2013
352013
Expert insights into education for positive digital footprint development
R Buchanan, E Southgate, J Scevak, SP Smith
Scan: The Journal for Educators, 2018
332018
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Articles 1–20