Follow
Nathan Sturtevant
Nathan Sturtevant
University of Alberta, Alberta Machine Intelligence Institute (Amii)
Verified email at ualberta.ca - Homepage
Title
Cited by
Cited by
Year
Conflict-based search for optimal multi-agent pathfinding
G Sharon, R Stern, A Felner, NR Sturtevant
Artificial intelligence 219, 40-66, 2015
11342015
Benchmarks for grid-based pathfinding
NR Sturtevant
IEEE Transactions on Computational Intelligence and AI in Games 4 (2), 144-148, 2012
6502012
Multi-agent pathfinding: Definitions, variants, and benchmarks
R Stern, N Sturtevant, A Felner, S Koenig, H Ma, T Walker, J Li, D Atzmon, ...
Proceedings of the International Symposium on Combinatorial Search 10 (1 …, 2019
5502019
Search-based optimal solvers for the multi-agent pathfinding problem: Summary and challenges
A Felner, R Stern, S Shimony, E Boyarski, M Goldenberg, G Sharon, ...
Proceedings of the International Symposium on Combinatorial Search 8 (1), 29-37, 2017
2172017
Partial pathfinding using map abstraction and refinement
N Sturtevant, M Buro
AAAI 5, 1392-1397, 2005
1922005
Enhanced partial expansion A*
M Goldenberg, A Felner, R Stern, G Sharon, N Sturtevant, RC Holte, ...
Journal of Artificial Intelligence Research 50, 141-187, 2014
1842014
An analysis of UCT in multi-player games
N Sturtevant
ICGA Journal 31 (4), 195-208, 2008
1642008
Understanding the success of perfect information monte carlo sampling in game tree search
J Long, N Sturtevant, M Buro, T Furtak
Proceedings of the AAAI Conference on Artificial Intelligence 24 (1), 134-140, 2010
1202010
Memory-based heuristics for explicit state spaces
NR Sturtevant, A Felner, M Barrer, J Schaeffer, N Burch
Twenty-First International Joint Conference on Artificial Intelligence, 2009
1092009
On pruning techniques for multi-player games
NR Sturtevant, RE Korf
AAAI/IAAI 49, 201-207, 2000
1072000
Graph abstraction in real-time heuristic search
V Bulitko, N Sturtevant, J Lu, T Yau
Journal of Artificial Intelligence Research 30, 51-100, 2007
1062007
Improving state evaluation, inference, and search in trick-based card games
M Buro, JR Long, T Furtak, N Sturtevant
Twenty-First International Joint Conference on Artificial Intelligence, 2009
1002009
Memory-efficient abstractions for pathfinding
N Sturtevant
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2007
922007
A polynomial-time algorithm for non-optimal multi-agent pathfinding
M Khorshid, R Holte, N Sturtevant
Proceedings of the International Symposium on Combinatorial Search 2 (1), 76-83, 2011
912011
Meta-agent conflict-based search for optimal multi-agent path finding
G Sharon, R Stern, A Felner, N Sturtevant
Proceedings of the International Symposium on Combinatorial Search 3 (1), 97-104, 2012
892012
Improving collaborative pathfinding using map abstraction
N Sturtevant, M Buro
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2006
892006
Partial-expansion A* with selective node generation
A Felner, M Goldenberg, G Sharon, R Stern, T Beja, N Sturtevant, ...
Proceedings of the AAAI Conference on Artificial Intelligence 26 (1), 471-477, 2012
882012
Feature construction for reinforcement learning in hearts
NR Sturtevant, AM White
Computers and Games: 5th International Conference, CG 2006, Turin, Italy …, 2007
802007
TBA*: Time-Bounded A*.
Y Björnsson, V Bulitko, NR Sturtevant
IJCAI, 431-436, 2009
762009
Inconsistent heuristics in theory and practice
A Felner, U Zahavi, R Holte, J Schaeffer, N Sturtevant, Z Zhang
Artificial Intelligence 175 (9-10), 1570-1603, 2011
742011
The system can't perform the operation now. Try again later.
Articles 1–20