Cody Phillips
Cody Phillips
Verified email at usask.ca
Title
Cited by
Cited by
Year
A sense of belonging: Pokémon GO and social connectedness
K Vella, D Johnson, VWS Cheng, T Davenport, J Mitchell, M Klarkowski, ...
Games and Culture 14 (6), 583-603, 2019
682019
Videogame reward types
C Phillips, D Johnson, P Wyeth
proceedings of the first international conference on gameful design …, 2013
372013
Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation
M Klarkowski, D Johnson, P Wyeth, M McEwan, C Phillips, S Smith
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
292016
Greater rewards in videogames lead to more presence, enjoyment and effort
D Johnson, M Klarkowski, K Vella, C Phillips, M McEwan, CN Watling
Computers in Human Behavior 87, 66-74, 2018
212018
Redefining videogame reward types
C Phillips, D Johnson, P Wyeth, L Hides, M Klarkowski
Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015
212015
The impact of rewards and trait reward responsiveness on player motivation
C Phillips, D Johnson, M Klarkowski, MJ White, L Hides
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
162018
Operationalising and measuring flow in video games
M Klarkowski, D Johnson, P Wyeth, S Smith, C Phillips
Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015
132015
Psychophysiology of challenge in play: EDA and self-reported arousal
M Klarkowski, D Johnson, P Wyeth, C Phillips, S Smith
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
112016
Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity
M Klarkowski, D Johnson, P Wyeth, C Phillips, S Smith
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
42018
Puppy island: Theory-driven design of a serious game for young children with cystic fibrosis
M McEwan, C Phillips, P Wyeth, D Johnson
Proceedings of the interaction design and children conference, 532-540, 2020
32020
Video game reward types and the player experience
CJ Phillips
Queensland University of Technology, 2018
32018
Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy
J Frommel, C Phillips, RL Mandryk
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
12021
Is a change as good as a rest? comparing breaktypes for spaced practice in a platformer game
B Piller, C Johanson, C Phillips, C Gutwin, RL Mandryk
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
12020
Designing Gameful and Ethical Experiences
Z Fitz-Walter, C Phillips, M Raftopoulos, SK Thiel
Proceedings of the 2016 ACM Conference Companion Publication on Designing …, 2016
12016
Risking Treasure: Testing Loss Aversion in an Adventure Game
N Bandeira Romão Tomé, M Klarkowski, C Gutwin, C Phillips, ...
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
2020
A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games
CJ Passmore, MK Miller, J Liu, CJ Phillips, RL Mandryk
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 58-70, 2020
2020
Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets
C Gutwin, M Van Der Kamp, J Storring, A Cockburn, C Phillips
2020
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Articles 1–17