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Rafet Sifa
Rafet Sifa
Head of Cognitive Business Optimization at Fraunhofer IAIS
Verified email at iais.fraunhofer.de - Homepage
Title
Cited by
Cited by
Year
Guns, swords and data: Clustering of player behavior in computer games in the wild
A Drachen, R Sifa, C Bauckhage, C Thurau
2012 IEEE conference on Computational Intelligence and Games (CIG), 163-170, 2012
2022012
Predicting player churn in the wild
F Hadiji, R Sifa, A Drachen, C Thurau, K Kersting, C Bauckhage
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
1772014
Clustering game behavior data
C Bauckhage, A Drachen, R Sifa
IEEE Transactions on Computational Intelligence and AI in Games 7 (3), 266-278, 2014
1212014
Predicting purchase decisions in mobile free-to-play games
R Sifa, F Hadiji, J Runge, A Drachen, K Kersting, C Bauckhage
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
1052015
How players lose interest in playing a game: An empirical study based on distributions of total playing times
C Bauckhage, K Kersting, R Sifa, C Thurau, A Drachen, A Canossa
2012 ieee conference on computational intelligence and games (cig), 139-146, 2012
1052012
A comparison of methods for player clustering via behavioral telemetry
A Drachen, C Thurau, R Sifa, C Bauckhage
arXiv preprint arXiv:1407.3950, 2013
772013
The playtime principle: Large-scale cross-games interest modeling
R Sifa, C Bauckhage, A Drachen
2014 IEEE conference on computational intelligence and games, 1-8, 2014
732014
Archetypal Game Recommender Systems
R Sifa, C Bauckhage, A Drachen
LWA KDML, 2014
612014
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
R Perry, A Drachen, A Kearney, S Kriglstein, LE Nacke, R Sifa, G Wallner, ...
Computers in Human Behavior 79, 202-210, 2018
592018
Large-scale cross-game player behavior analysis on steam
R Sifa, A Drachen, C Bauckhage
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
502015
Behavior evolution in tomb raider underworld
R Sifa, A Drachen, C Bauckhage, C Thurau, A Canossa
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
412013
Rapid prediction of player retention in free-to-play mobile games
A Drachen, ET Lundquist, Y Kung, P Rao, R Sifa, J Runge, D Klabjan
Twelfth artificial intelligence and interactive digital entertainment conference, 2016
382016
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game
M Tamassia, W Raffe, R Sifa, A Drachen, F Zambetta, M Hitchens
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
372016
Combining machine learning and simulation to a hybrid modelling approach: Current and future directions
L von Rueden, S Mayer, R Sifa, C Bauckhage, J Garcke
International Symposium on Intelligent Data Analysis, 548-560, 2020
332020
Beyond heatmaps: Spatio-temporal clustering using behavior-based partitioning of game levels
C Bauckhage, R Sifa, A Drachen, C Thurau, F Hadiji
2014 IEEE conference on computational intelligence and games, 1-8, 2014
332014
Profiling in games: Understanding behavior from telemetry
R Sifa, A Drachen, C Bauckhage
Social interactions in virtual worlds: An interdisciplinary perspective, 2018
322018
Predicting retention in sandbox games with tensor factorization-based representation learning
R Sifa, S Srikanth, A Drachen, C Ojeda, C Bauckhage
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
282016
Customer lifetime value prediction in non-contractual freemium settings: Chasing high-value users using deep neural networks and SMOTE
R Sifa, J Runge, C Bauckhage, D Klapper
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
272018
Ising models for binary clustering via adiabatic quantum computing
C Bauckhage, E Brito, K Cvejoski, C Ojeda, R Sifa, S Wrobel
International Workshop on Energy Minimization Methods in Computer Vision and …, 2017
262017
Archetypical motion: Supervised game behavior learning with archetypal analysis
R Sifa, C Bauckhage
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
242013
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Articles 1–20