Leah Irving
Cited by
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Learning journeys in higher education: Designing digital pathways badges for learning, motivation and assessment
D Gibson, K Coleman, L Irving
Foundation of digital badges and micro-credentials, 115-138, 2016
Rochester Castle MMORPG: Instructional gaming and collaborative learning at a Western Australian school
MJW Lee, K Eustace, G Fellows, A Bytheway, L Irving
Australasian Journal of Educational Technology 21 (4), 2005
How to use gamified dashboards and learning analytics for providing immediate student feedback and performance tracking in higher education
S de Freitas, D Gibson, V Alvarez, L Irving, K Star, S Charleer, K Verbert
Proceedings of the 26th international conference on world wide web companion …, 2017
Nyungar Place Stories Pilot: using augmented reality for Indigenous cultural sustainability
L Irving, J Hoffman
Rethoric and Reality, 367-378, 2014
The application of massively multiplayer online role playing games to collaborative learning and teaching practice in schools
K Eustace, G Fellows, A Bytheway, M Lee, L Irving
Beyond the comfort zone: Proceedings of the 21st ASCILITE Conference, 2004
New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources
S Gregory, J O'Connell, D Butler, M McDonald, T Kerr, S Schutt, L Jacka, ...
Technology-enabled challenge-based learning in a global context
D Gibson, L Irving, K Scott
Collaborative Learning in a Global World, 450-450, 2018
The evolution of faculty-wide interprofessional education workshops
M Brewer, B Tucker, L Irving, D Franklin
Leadership development for interprofessional education and collaborative …, 2014
Exploring virtual world innovations and design through learner voices
S Gregory, B Gregory, S Grant, M McDonald, S Nikolic, H Farley, ...
Show Me The Learning: Proceedings ASCILITE 2016 Adelaide, 245-254, 2016
Virtual worlds as pedagogical places: experiences of higher education academics
L Irving
Deakin Univeristy, 2016
Using massively-multiplayer online role-playing games to enhance collaborative learning and teaching in the Australian high school classroom
MJW Lee, K Eustace, G Fellows, A Bytheway, L Irving
EdMedia+ Innovate Learning, 2039-2046, 2005
Assessing personal learning in online collaborative problem solving
D Gibson, L Irving, T Seifert
Collaborative Learning in a Global World, 450-450, 2018
Challenge-based learning in a serious global game
D Gibson, L Irving, K Scott
Encyclopedia of Computer Graphics and Games, 1-4, 2018
Augmented Reality in the Cultural Sustainability of Indigenous Cultures Through a First Year University Health Unit
L Irving, J Hoffman
Internet Technologies & Society (ITS 2012) 291, 2012
Rochester Castle MMORPG: Applying instructional gaming to collaborative learning and teaching practice at a west Australian high school
MJW Lee, K Eustace, A Bytheway, G Fellows, L Irving
Proceedings of the 2005 Conference on Education and Technology, 2005
Virtual Worlds in Higher Education: Embodied Experiences of Academics
L Irving
The Translational Design of Universities, 107-130, 2019
Technology-Enabled Challenge-Based Learning in a Global Context
S Gibson, Irving
Encyclopedia of Computer Graphics and Games, 2018
Moving forward with Digital Badges
D Ifenthaler, D Gibson, M Lewis, D West, S Beattie, K Coleman, K Flintoff, ...
33rd International Conference of Innovation, Practice and Research in the …, 2016
Using digital learning technologies to enhance students’ learning experiences in the first year of university
M Ciccarelli, L Irving
Curtin University, 2012
Retrotransposon-related sequences in Cladosporium herbarum
M Curtis, R Oliver
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