Ekaterina Stepanova
Ekaterina Stepanova
Simon Fraser University, Cognitive Science, School of Interactive Arts and Technology
Verified email at sfu.ca
TitleCited byYear
Comparing leaning-based motion cueing interfaces for virtual reality locomotion
A Kitson, AM Hashemian, ER Stepanova, E Kruijff, BE Riecke
2017 IEEE Symposium on 3D User Interfaces (3DUI), 73-82, 2017
242017
Using video game telemetry data to research motor chunking, action latencies, and complex cognitive‐motor skill learning
JJ Thompson, CM McColeman, ER Stepanova, MR Blair
Topics in cognitive science 9 (2), 467-484, 2017
142017
Creating AWE: artistic and scientific practices in research-based design for exploring a profound immersive installation
D Quesnel, ER Stepanova, IA Aguilar, P Pennefather, BE Riecke
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-207, 2018
72018
Transformative experiences become more accessible through virtual reality
ER Stepanova, D Quesnel, B Riecke
2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good), 1-3, 2018
62018
Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement
A Kitson, AM Hashemian, ER Stepanova, E Kruijff, BE Riecke
2017 IEEE Virtual Reality (VR), 215-216, 2017
62017
Space-a Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect Promoting The Feeling of Connectedness
ER Stepanova, D Quesnel, BE Riecke
Frontiers in Digital Humanities 6, 7, 2019
4*2019
Gathering and applying guidelines for mobile robot design for urban search and rescue application
ER Stepanova, M von der Heyde, A Kitson, T Schiphorst, BE Riecke
International Conference on Human-Computer Interaction, 562-581, 2017
42017
Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences
ER Stepanova, D Quesnel, A Kitson, M Prpa, BE Riecker
58th International Meeting of the Psychonomic Society, Vancouver, BC, Canada., 2017
32017
Virtual reality as a medium for designing and understanding transformative experiences: the case of the overview effect
E Stepanova
Communication, Art & Technology: School of Interactive Arts and Technology, 2018
22018
RLAttn: An actor-critic model of eye movements during category learning
JI Barnes, C McColeman, E Stepanova, MR Blair, RC Walshe
Proceedings of the 35th Annual Conference of the Cognitive Science Society …, 2014
22014
Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences
A Kitson, E Buie, ER Stepanova, A Chirico, BE Riecke, A Gaggioli
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
12019
Influence of movement expertise on a virtual point-to-origin task
A Kitson, BE Riecke, ER Stepanova
Proceedings of the 2nd International Workshop on Movement and Computing, 100-103, 2015
12015
JeL: Connecting Through Breath in Virtual Reality
J Desnoyers-Stewart, ER Stepanova, P Pasquier, BE Riecke
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
2019
Understanding AWE: Can a virtual journey, inspired by the Overview Effect, lead to an increased sense of interconnectedness?
ER Stepanova, D Quesnel, BE Riecke
Frontiers in Digital Humanities 6, 9, 2019
2019
A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion
A Kitson, T Nguyen-Vo, AM Hashemian, ER Stepanova, BE Riecke
Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada., 2017
2017
New response patterns in point-to-origin tasks depending on stimulus type and response mode
BE Riecke, ER Stepanova, A Kitson
International Meeting of the Psychonomic Society, 2016
2016
Lean Into It
A Kitson, ER Stepanova, AM Hashemian, E Kruijff, BE Riecke
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