Steffen P. Walz
Steffen P. Walz
Adjunct Professor, Centre for Design Innovation, Swinburne University of Technology
Verified email at - Homepage
Cited by
Cited by
The gameful world: Approaches, issues, applications
SP Walz, S Deterding
Mit Press, 2015
Towards personalised, gamified systems: an investigation into game design, personality and player typologies
LS Ferro, SP Walz, S Greuter
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
Space Time Play
F Von Borries, SP Walz, M Böttger, D Davidson, H Kelley, J Kücklich
Computer Games, Architecture and Urbanism: The next Level, 2007
Gaming tourism: Lessons from evaluating rexplorer, a pervasive game for tourists
R Ballagas, A Kuntze, SP Walz
International conference on pervasive computing, 244-261, 2008
Toward a ludic architecture: the space of play and games
SP Walz
Lulu. com, 2010
Integrated energy monitoring and visualization system for Smart Green City development: Designing a spatial information integrated energy monitoring model in the context of …
SA Kim, D Shin, Y Choe, T Seibert, SP Walz
Automation in Construction 22, 51-59, 2012
The ambiguity of games: Histories and discourses of a gameful world
S Deterding
The gameful world. Approaches, issues, applications. Cambridge, MA: MIT Press, 2014
Foucault’s fitbit: Governance and gamification
JR Whitson
The gameful world: Approaches, issues, applications, 339-358, 2014
REXplorer: a mobile, pervasive spell-casting game for tourists
RA Ballagas, SG Kratz, J Borchers, E Yu, SP Walz, CO Fuhr, L Hovestadt, ...
CHI'07 extended abstracts on Human factors in computing systems, 1929-1934, 2007
Gamification and motivation
CS Rigby
The gameful world: Approaches, issues, applications, 113-138, 2015
An introduction to the gameful world
SP Walz, S Deterding
The gameful world: Approaches, issues, applications, 1-13, 2015
Gamifying green: gamification and environmental sustainability
SP Walz, S Deterding
MIT Press, 2014
Pleasurable troublemakers
M Hassenzahl, M Laschke
The gameful world: Approaches, issues, applications, 167-195, 2015
Evaluation of a Collaborative Volume Rendering Application in a Distributed Virtual Environment.
U Wössner, JP Schulze, SP Walz, U Lang
EGVE 2, 113-122, 2002
Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for …
C Höchsmann, SP Walz, J Schäfer, J Holopainen, H Hanssen, ...
Trials 18 (1), 1-17, 2017
How enterprises play: Towards a taxonomy for enterprise gamification
M Raftopoulos, S Walz, S Greuter
Conference: Diversity of Play: Games–Cultures-Identities. DiGRA. Recuperado …, 2015
Gamification and the enterprise
E Mollick, K Werbach
The gameful world: Approaches, issues, applications 439, 2015
Playing the good life: Gamification and ethics
M Sicart
The gameful world: Approaches, issues, applications, 225-244, 2015
Effectiveness of a behavior change technique–based smartphone game to improve intrinsic motivation and physical activity adherence in patients with type 2 diabetes: randomized …
C Höchsmann, D Infanger, C Klenk, K Königstein, SP Walz, ...
JMIR Serious Games 7 (1), e11444, 2019
Volume rendering in a virtual environment
J Schulze-Döbold, U Wössner, SP Walz, U Lang
Immersive Projection Technology and Virtual Environments 2001, 187-198, 2001
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