Cheng-Hsin Hsu
TitleCited byYear
GamingAnywhere: an open cloud gaming system
CY Huang, CH Hsu, YC Chang, KT Chen
Proceedings of the 4th ACM multimedia systems conference, 36-47, 2013
2312013
GamingAnywhere: The first open source cloud gaming system
CY Huang, KT Chen, DY Chen, HJ Hsu, CH Hsu
ACM Transactions on Multimedia Computing, Communications, and Applications …, 2014
1182014
On the quality of service of cloud gaming systems
KT Chen, YC Chang, HJ Hsu, DY Chen, CY Huang, CH Hsu
IEEE Transactions on Multimedia 16 (2), 480-495, 2013
1162013
Using graphics rendering contexts to enhance the real-time video coding for mobile cloud gaming
S Shi, CH Hsu, K Nahrstedt, R Campbell
Proceedings of the 19th ACM international conference on Multimedia, 103-112, 2011
1162011
Placing virtual machines to optimize cloud gaming experience
HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu
IEEE Transactions on Cloud Computing 3 (1), 42-53, 2014
842014
Fixation prediction for 360 video streaming in head-mounted virtual reality
CL Fan, J Lee, WC Lo, CY Huang, KT Chen, CH Hsu
Proceedings of the 27th Workshop on Network and Operating Systems Support …, 2017
832017
Distortion-aware scalable video streaming to multinetwork clients
NM Freris, CH Hsu, JP Singh, X Zhu
IEEE/ACM Transactions on Networking (TON) 21 (2), 469-481, 2013
652013
Context-aware decision engine for mobile cloud offloading
TY Lin, TA Lin, CH Hsu, CT King
2013 IEEE Wireless Communications and Networking Conference Workshops (WCNCW …, 2013
572013
360 video viewing dataset in head-mounted virtual reality
WC Lo, CL Fan, J Lee, CY Huang, KT Chen, CH Hsu
Proceedings of the 8th ACM on Multimedia Systems Conference, 211-216, 2017
562017
Multinets: Policy oriented real-time switching of wireless interfaces on mobile devices
S Nirjon, A Nicoara, CH Hsu, J Singh, J Stankovic
2012 IEEE 18th Real Time and Embedded Technology and Applications Symposium …, 2012
562012
On burst transmission scheduling in mobile TV broadcast networks
M Hefeeda, CH Hsu
IEEE/ACM Transactions on Networking (TON) 18 (2), 610-623, 2010
542010
CrowdMAC: a crowdsourcing system for mobile access
N Do, CH Hsu, N Venkatasubramanian
Proceedings of the 13th International Middleware Conference, 1-20, 2012
522012
Dynamic module deployment in a fog computing platform
HJ Hong, PH Tsai, CH Hsu
2016 18th Asia-Pacific Network Operations and Management Symposium (APNOMS), 1-6, 2016
502016
A survey on cloud gaming: Future of computer games
W Cai, R Shea, CY Huang, KT Chen, J Liu, VCM Leung, CH Hsu
IEEE Access 4, 7605-7620, 2016
502016
Mobile augmented reality for books on a shelf
D Chen, S Tsai, CH Hsu, JP Singh, B Girod
2011 IEEE International Conference on Multimedia and Expo, 1-6, 2011
492011
Building book inventories using smartphones
DM Chen, SS Tsai, B Girod, CH Hsu, KH Kim, JP Singh
Proceedings of the 18th ACM international conference on Multimedia, 651-654, 2010
492010
Design and evaluation of a proxy cache for peer-to-peer traffic
M Hefeeda, CH Hsu, K Mokhtarian
IEEE Transactions on Computers 60 (7), 964-977, 2011
422011
Quantifying user satisfaction in mobile cloud games
CY Huang, CH Hsu, DY Chen, KT Chen
Proceedings of Workshop on Mobile Video Delivery, 4, 2014
402014
A survey of interactive remote rendering systems
S Shi, CH Hsu
ACM Computing Surveys (CSUR) 47 (4), 57, 2015
372015
Cloud gaming onward: Research opportunities and outlook
KT Chen, CY Huang, CH Hsu
2014 IEEE International Conference on Multimedia and Expo Workshops (ICMEW), 1-4, 2014
362014
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