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Alayna Cole
Alayna Cole
Represent Me
Verified email at representme.charity - Homepage
Title
Cited by
Cited by
Year
Counting Queerness in Games: Trends in LGBTQ Digital Game Representation, 1985‒2005
A Shaw, EW Lauteria, H Yang, CJ Persaud, AM Cole
International Journal of Communication 13, 26, 2019
512019
Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion
A Cole, J Zammit
CRC Press, 2020
182020
Representations of Queer Identity in Games from 2013–2015
AM Cole, A Shaw, J Zammit
Proceedings of DiGRA 2017 International Conference, 1-5, 2017
182017
Connecting player and character agency in videogames
A Cole
TEXT Journal 49, 2018
142018
Feminist and Furious: Diversity Work(ers) Against Game Studies of Empire!
C Mejeur, MAR Butt, A Cole
Games and Culture, 10.1177/1555412020963833, 2020
112020
Categories of representation: Improving the discussion and depiction of diversity
A Cole
TEXT Journal 53, 2018
92018
Games as Texts: A Practical Application of Textual Analysis to Games
AM Cole, D Barker
CRC Press, 2020
82020
Using Twine as a Therapeutic Writing Tool for Creating Serious Games
K Starks, D Barker, A Cole
Joint International Conference on Serious Games, 89-103, 2016
82016
Represent Me
et al. Alayna Cole
http://representme.charity, 2016
6*2016
Impossible Identities: The Limitations of Character Creation Systems
AM Cole, DJ Barker, J Zammit
Proceedings of DiGRA 2017 International Conference, 1-4, 2017
52017
Teacher as Game Master: Using Tabletop Role-Playing Games in the Classroom
M Smith, A Cole
DiGRAA: What's Next?, 2019
32019
Smashing the heteropatriarchy: Representations of queerness in reimagined fairy tales
A Cole
TEXT Journal 22 (2), http://textjournal.com.au/oct18/cole.htm, 2018
32018
Establishing a Language of Diversity: Preliminary Findings
J Zammit, A Cole
DiGRAA: What's Next?, 2019
22019
Moving Beyond the Self: How Blog Posts Can Inspire Narratives of Representation
AM Cole
http://research.usc.edu.au/vital/access/manager/Repository/usc:21177?f0 …, 2016
22016
Diversity in Games: How and Why?
A Cole
The Digital Gaming Handbook, 2020
2020
Accessible Icebreakers: Designing a Requirement-based Taxonomy
J Gates, A Cole
DiGRAA 2019: What's Next?, 2019
2019
Reflecting on Representation: Facilitating Nuanced Discussions of Diversity
D Barker, A Cole
DiGRAA: What's Next?, 2019
2019
Queerly Ever After: An Exploration of Fairy Tales through a Plurisexual Lens
A Cole
https://www.academia.edu/38909715 …, 2018
2018
Analyzing Trends in LGBTQ digital game representation (1985-2005)
A Shaw, E Lauteria, C Persaud, A Cole
ReFIG 2017 Conference, 2017
2017
Analyzing Trends in LGBTQ Digital Game Representation
A Shaw, E Lauteria, C Persaud, A Cole
67th Annual ICA Conference, 2017
2017
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Articles 1–20