Learning to Generate Music with Sentiment LN Ferreira, J Whitehead 20th Annual Conference of the International Society for Music Information …, 2019 | 108 | 2019 |
A search-based approach for generating angry birds levels L Ferreira, C Toledo 2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014 | 90 | 2014 |
Computer-Generated Music for Tabletop Role-Playing Games LN Ferreira, LHS Lelis, J Whitehead AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020 | 44 | 2020 |
A multi-population genetic algorithm for procedural generation of levels for platform games L Ferreira, L Pereira, C Toledo The Genetic and Evolutionary Computation Conference (GECCO), 45-46, 2014 | 24 | 2014 |
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search LN Ferreira, L Mou, J Whitehead, LHS Lelis AAAI Conference on Artificial Intelligence and Interactive Digital …, 2022 | 20 | 2022 |
The 2017 AIBIRDS Level Generation Competition MJB Stephenson, J Renz, X Ge, LN Ferreira, J Togelius, P Zhang IEEE Transactions on Games, 2018 | 17 | 2018 |
Learning to Speed Up Evolutionary Content Generation in Physics-based Puzzle Games LT Pereira, C Toledo, LN Ferreira, LHS Lelis IEEE 28th International Conference on Tools with Artificial Intelligence, 2015 | 17 | 2015 |
Generating levels for physics-based puzzle games with estimation of distribution algorithms L Ferreira, C Toledo Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014 | 17 | 2014 |
Tanager: A Generator of Feasible and Engaging Levels for Angry Birds LN Ferreira, CFM Toledo IEEE Transactions on Games 10 (3), 304-316, 2017 | 15 | 2017 |
Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games RR Padovani, LN Ferreira, LHS Lelis AAAI Conference on Artificial Intelligence and Interactive Digital …, 2017 | 15 | 2017 |
Choosing well your opponents: How to guide the synthesis of programmatic strategies RO Moraes, DS Aleixo, LN Ferreira, LHS Lelis Proceedings of the 32nd International Joint Conference on Artificial Inteligence, 2023 | 4 | 2023 |
Towards generative emotions in games based on cognitive modeling C Chakraborttii, LN Ferreira, J Whitehead Proceedings of the 12th Conference on the Foundations of Digital Games, 2017 | 4 | 2017 |
Uma abordagem evolutiva para geração procedural de níveis em jogos de quebra-cabeças baseados em física L Nascimento Ferreira Universidade de São Paulo, 2016 | 4 | 2016 |
StreamLevels: Using Visualization to Generate Platform Levels LN Ferreira | 4 | 2015 |
Be Inaccurate but don’t be Indecisive: How Error Distribution Can Affect User Experience RR Padovani, LN Ferreira, LHS Lelis AAAI Conference on Artificial Intelligence, 2019 | 3 | 2019 |
MTG: context-based music composition for tabletop role-playing games L Ferreira, J Whitehead Proceedings of the AAAI conference on artificial intelligence and …, 2017 | 1 | 2017 |
Evolutionary approaches to evolve AI scripts for a RTS game L Ferreira, L Pereira, C Toledo, R Pereira Proceedings of the 2014 Conference on Genetic and Evolutionary Computation …, 2014 | 1 | 2014 |
Towards Generating Surprising Content in 2D Platform Games C Chakraborttii, L Ferreirra Proceedings of the 19th International Conference on the Foundations of …, 2024 | | 2024 |
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos I Cardoso, RO Moraes, LN Ferreira Proceedings of the 19th Conference on the Foundations of Digital Games, 2024 | | 2024 |
Controlling Neural Language Models for Affective Music Composition L Nascimento Ferreira UC Santa Cruz, 2021 | | 2021 |