William Goddard
William Goddard
Verified email at rmit.edu.au - Homepage
Cited by
Cited by
Playful game jams: guidelines for designed outcomes
W Goddard, R Byrne, FF Mueller
Proceedings of the 2014 Conference on Interactive Entertainment, 1-10, 2014
A context-based design process for future use cases of autonomous driving: prototyping AutoGym
S Krome, W Goddard, S Greuter, SP Walz, A Gerlicher
Proceedings of the 7th International Conference on Automotive User …, 2015
First-Person Walkers: Understanding the Walker Experience through Four Design Themes
A Muscat, W Goddard, J Duckworth, J Holopainen
First International Joint Conference of DiGRA and FDG, 2016
Designing for social play in co-located mobile games
W Goddard, J Garner, MM Jensen
Proceedings of the Australasian computer science week multiconference, 1-10, 2016
Interactive dome experiences: Designing astrosurf
W Goddard, A Muscat, J Manning, J Holopainen
Proceedings of the 20th International Academic Mindtrek Conference, 393-402, 2016
Florian'Floyd'Mueller. 2014
W Goddard, R Byrne
Playful game jams: guidelines for designed outcomes. ACM, 1-10, 0
Playful hacking within research-through-design
W Goddard, R Cercos
Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required.
W Goddard, A Muscat
DiGRA/FDG, 2016
Towards Genre as a Game Design Research Approach
W Goddard, A Muscat
Proceedings of DiGRA 2017, 2017
Interactive dome experiences
W Goddard, A Muscat, J Manning, J Holopainen
Coupling Quantified Bodies. Affective Possibilities of Self-Quantification beyond the Self
R Cercós, W Goddard, A Nash, J Yuille
Digital Culture & Society 2 (1), 177-182, 2016
A Context-Based Design Process for Future Use Cases of Autonomous Driving: Prototyping AutoGym
S Walz, S Krome, W Goddard, S Greuter, A Gerlicher
AutomotiveUI 2015-7th International Conference on Automotive User Interfaces …, 2015
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