Effects of physical, non-immersive virtual, and immersive virtual store environments on consumers' perceptions and purchase behavior C Lombart, E Millan, JM Normand, A Verhulst, B Labbé-Pinlon, G Moreau Computers in Human Behavior 110, 106374, 2020 | 124 | 2020 |
Consumer perceptions and purchase behavior toward imperfect fruits and vegetables in an immersive virtual reality grocery store C Lombart, E Millan, JM Normand, A Verhulst, B Labbé-Pinlon, G Moreau Journal of Retailing and Consumer Services 48, 28-40, 2019 | 95 | 2019 |
A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables A Verhulst, JM Normand, C Lombard, G Moreau Virtual Reality (VR), 2017 IEEE, 55-63, 2017 | 62 | 2017 |
Influence of being embodied in an obese virtual body on shopping behavior and products perception in VR A Verhulst, JM Normand, C Lombart, M Sugimoto, G Moreau Frontiers in Robotics and AI 5, 113, 2018 | 34 | 2018 |
Multisoma: Distributed embodiment with synchronized behavior and perception R Miura, S Kasahara, M Kitazaki, A Verhulst, M Inami, M Sugimoto Proceedings of the Augmented Humans International Conference 2021, 1-9, 2021 | 33 | 2021 |
FaceDrive: Facial expression driven operation to control virtual supernumerary robotic arms M Fukuoka, A Verhulst, F Nakamura, R Takizawa, K Masai, M Sugimoto SIGGRAPH Asia 2019 XR, 9-10, 2019 | 26 | 2019 |
Parallel Ping-Pong: Exploring parallel embodiment through multiple bodies by a single user K Takada, M Kawaguchi, A Uehara, Y Nakanishi, M Armstrong, A Verhulst, ... Proceedings of the Augmented Humans International Conference 2022, 121-130, 2022 | 21 | 2022 |
Co-limbs: An intuitive collaborative control for wearable robotic arms G Gourmelen, A Verhulst, B Navarro, T Sasaki, G Gowrishankar, M Inami SIGGRAPH Asia 2019 Emerging Technologies, 9-10, 2019 | 21 | 2019 |
Physiological-based dynamic difficulty adaptation in a theragame for children with cerebral palsy A Verhulst, T Yamaguchi, P Richard International Conference on Physiological Computing Systems 2, 164-171, 2015 | 16 | 2015 |
MultiSoma: Motor and gaze analysis on distributed embodiment with synchronized behavior and perception R Miura, S Kasahara, M Kitazaki, A Verhulst, M Inami, M Sugimoto Frontiers in Computer Science 4, 788014, 2022 | 12 | 2022 |
Exploring perspective dependency in a shared body with virtual supernumerary robotic arms R Takizawa, A Verhulst, K Seaborn, M Fukuoka, A Hiyama, M Kitazaki, ... 2019 IEEE international conference on artificial intelligence and virtual …, 2019 | 10 | 2019 |
Towards robot arm training in virtual reality using partial least squares regression B Volmer, A Verhulst, A Drogemuller, BH Thomas, M Inami, M Sugimoto 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1209-1210, 2019 | 9 | 2019 |
Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR game A Transon, A Verhulst, JM Normand, G Moreau, M Sugimoto 2017 23rd International Conference on Virtual System & Multimedia (VSMM), 1-8, 2017 | 9 | 2017 |
Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation A Verhulst, Y Namikawa, S Kasahara 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2022 | 8 | 2022 |
Remapping a third arm in virtual reality A Drogemuller, A Verhulst, B Volmer, BH Thomas, M Inami, M Sugimoto 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 898-899, 2019 | 8 | 2019 |
Virtual whiskers: Spatial directional guidance using cheek haptic stimulation in a virtual environment F Nakamura, A Verhulst, K Sakurada, M Sugimoto Proceedings of the Augmented Humans International Conference 2021, 141-151, 2021 | 6 | 2021 |
Dynamic Shared Limbs: An Adaptive Shared Body Control Method Using EMG Sensors R Takizawa, T Hagiwara, A Verhulst, M Fukuoka, M Kitazaki, M Sugimoto Proceedings of the Augmented Humans International Conference 2021, 10-18, 2021 | 6 | 2021 |
Parallel ping-pong: Demonstrating parallel interaction through multiple bodies by a single user K Takada, M Kawaguchi, Y Nakanishi, A Uehara, M Armstrong, A Verhulst, ... SIGGRAPH Asia 2021 Emerging Technologies, 1-2, 2021 | 5 | 2021 |
Feel it: Using proprioceptive and haptic feedback for interaction with virtual embodiment T Teo, F Nakamura, M Sugimoto, A Verhulst, G A. Lee, M Billinghurst, ... ACM SIGGRAPH 2020 emerging technologies, 1-2, 2020 | 5 | 2020 |
Evaluation of spatial directional guidance using cheek haptic stimulation in a virtual environment F Nakamura, A Verhulst, K Sakurada, M Fukuoka, M Sugimoto Frontiers in Computer Science 4, 733844, 2022 | 4 | 2022 |