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Emmanuel Duplàa
Emmanuel Duplàa
Faculty of Education, University of Ottawa
Verified email at uottawa.ca
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Cited by
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Year
Connectivisme et formation en ligne: Étude de cas d’une formation initiale d’enseignants du secondaire en Ontario
E Duplàa, N Talaat
Distances et savoirs 9 (4), 541-564, 2011
452011
Factors associated with intended and effective settlement of nursing students and newly graduated nurses in a rural setting after graduation: A mixed-methods review
A Trépanier, MP Gagnon, GIC Mbemba, J Côté, G Paré, JP Fortin, ...
International Journal of Nursing Studies 50 (3), 314-325, 2013
412013
Supporting health professionals through information and communication technologies: a systematic review of the effects of information and communication technologies on …
MP Gagnon, H Pollender, A Trepanier, E Duplaa, BA Ly
Telemedicine and e-Health 17 (4), 269-274, 2011
352011
Validation of the educational game for seniors:“Live Well, Live Healthy!”
L Sauvé, L Renaud, D Kaufman, E Duplàa
Procedia-Social and Behavioral Sciences 176, 674-682, 2015
302015
Le tutorat à distance existe-t-il? Propositions pour du tutorat proactif à partir de deux expérimentations de FOAD
E Duplaa, A Galisson, H Choplin
Environnements Informatiques pour l'Apprentissage Humain 2003, 477-484, 2003
292003
Benefits of digital gameplay for older adults: Does game type make a difference?
D Kaufman, M Ma, L Sauve, L Renaud, E Duplaa
International Journal of Aging Research 2 (4), 2019
212019
Narrative gerontology and digital storytelling: What benefits for elders
BC Pecorini, E Duplaa
MOJ Public Health 6 (6), 00192, 2017
212017
Supporting work practices through telehealth: impact on nurses in peripheral regions
MP Gagnon, G Paré, H Pollender, J Duplantie, J Côté, JP Fortin, ...
BMC health services research 11, 1-9, 2011
192011
Can digital games help seniors improve their quality of life?
L Sauvé, L Renaud, D Kaufman, E Duplàa
Computers Supported Education: 8th International Conference, CSEDU 2016 …, 2017
152017
Benefits and barriers of older adults’ digital gameplay
D Kaufman, L Sauvé, L Renaud, E Duplàa
International Conference on Computer Supported Education 2, 213-219, 2014
152014
Lire et écrire Internet: définition, enjeux et évaluation des littératies numériques
E Duplàa
L’Évaluation de la littératie, 255-286, 2011
152011
Making interdisciplinary collaboration work: Key ideas, a case study and lessons learned
A McMurtry, C Clarkin, F Bangou, E Duplàa, C MacDonald, N Ng-A-Fook, ...
Alberta Journal of Educational Research 58 (3), 461-473, 2012
142012
Cognitive benefits of digital games for older adults
D Kaufman, L Sauve, L Renaud, E Duplaa
EdMedia+ Innovate Learning, 289-297, 2014
132014
A questionnaire-based study on the perceptions of canadian seniors about cognitive, social, and psychological benefits of digital games
E Duplàa, D Kaufman, L Sauvé, L Renaud
Games for health journal 6 (3), 171-178, 2017
102017
Ergonomic criteria for creating online educational games for seniors
L Sauve, L Renaud, D Kaufman, E Duplaa
Subconscious learning via games and social media, 115-134, 2015
92015
Enquête auprès des aînés canadiens sur les bénéfiques que les jeux numériques ou non leur apportent [Survey of Canadian seniors to determine the benefits derived from digital …
D Kaufman, L Sauvé, L Renaud, E Duplàa
TÉLUQ, UQAM, Simon Fraser University, University of Ottawa, Québec, 2014
92014
Quels outils de communication pour améliorer les formations en ligne? Le cas d’une formation à la maîtrise d’enseignants et de directions d’école
E Duplàa, C IsaBelle
The Journal of Distance Education/Revue de l’éducation à distance 26 (1), 2012
92012
Imaginaire, corps et instruments dans la relation pédagogique à distance: Etude de cas dans un contexte de formation de formateurs à l’accompagnement à distance
E Duplàa
Distances et savoirs 2 (2), 205-229, 2004
92004
Formation en ligne: types d’interaction souhaités chez des directions d’école et des enseignants franco-canadiens
C IsaBelle, E Duplàa
Revue internationale des technologies en pédagogie universitaire 8 (3), 36-48, 2011
82011
Older adults' perceived benefits of digital gameplay: Associations with demographics and game use patterns.
D Kaufman, T Gayowsky, L Sauvé, L Renaud, E Duplàa
Gerontechnology 17 (1), 2018
72018
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