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Steven Conway
Steven Conway
University of Bedfordshire, Swinburne University of Technology
Verified email at swin.edu.au - Homepage
Title
Cited by
Cited by
Year
Zombification?: Gamification, motivation, and the user
S Conway
Journal of Gaming & Virtual Worlds 6 (2), 129-141, 2014
1022014
A circular wall? Reformulating the fourth wall for videogames
S Conway
Journal of Gaming & Virtual Worlds 2 (2), 145-155, 2010
882010
'It's in the Game'and Above the Game: An Analysis of the Users of Sports Videogames
S Conway
Convergence 16 (3), 334-354, 2010
602010
Cheesers, pullers, and glitchers: The rhetoric of sportsmanship and the discourse of online sports gamers
RM Moeller, B Esplin, S Conway
Game Studies 9 (2), 2009
502009
Hyper-ludicity, contra-ludicity, and the digital game
S Conway
Eludamos: Journal for Computer Game Culture 4 (2), 135-147, 2010
412010
“Blackout!” unpacking the black box of the game event
S Conway, A Trevillian
Transactions of the Digital Games Research Association 2 (1), 2015
402015
Poisonous Pantheons: God of War and Toxic Masculinity
S Conway
Games and Culture 15 (8), 943-961, 2020
372020
A feel for the game: Exploring gaming ‘experience’through the case of sports-themed video games
G Crawford, D Muriel, S Conway
Convergence 25 (5-6), 937-952, 2019
342019
Playing to win: sports, video games, and the culture of play
RA Brookey, TP Oates
Indiana University Press, 2015
272015
Tusslers, Beatdowns, and Brothers: A Sociohistorical Overview of Video Game Arcades and the Street Fighter Community
MR Skolnik, S Conway
Games and Culture 14 (7-8), 742-762, 2019
242019
Da-Sein design: Linking phenomenology with Self-Determination Theory for game design
S Conway, B Elphinstone
Journal of Gaming & Virtual Worlds 9 (1), 55-69, 2017
242017
Video game policy: Production, distribution, and consumption
S Conway, J DeWinter
Routledge, 2015
222015
We used to win, we used to lose, we used to play: Simulacra, hypo-ludicity and the lost art of losing
S Conway
Westminster Papers in Communication and Culture 9 (1), 2017
202017
Starting at “Start”: An exploration of the nondiegetic in soccer video games
SC Conway
Sociology of Sport Journal 26 (1), 67-88, 2009
182009
Carnival mirrors: Sport and digital games
S Conway, M Finn
Digital Media Sport, 219-234, 2013
162013
An earthless world: the contemporary Enframing of sport in digital games
S Conway
Sport and Play in a Digital World, 83-96, 2017
152017
The right to play in the digital era
T Apperley
Video Game Policy, 193-205, 2015
142015
Towards gameworld studies
S Conway, B Elphinstone
Journal of Gaming & Virtual Worlds 11 (3), 289-307, 2019
102019
Argh!: An exploration of the response cries of digital game players
S Conway
Journal of Gaming & Virtual Worlds 5 (2), 131-146, 2013
92013
Playing it cool: Considering McLuhan’s hot and cool taxonomy for Game Studies
S Conway, M Ouellette
Convergence 26 (5-6), 1211-1225, 2020
82020
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