Christopher A. Paul
Christopher A. Paul
Associate Professor of Communication, Seattle University
Verified email at seattleu.edu
TitleCited byYear
Optimizing Play: How Theorycraft Changes Gameplay and Design
CA Paul
Game Studies 11 (2), 2011
932011
Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play
CA Paul
Routledge, 2012
682012
Welfare epics? The rhetoric of rewards in World of Warcraft
CA Paul
Games and Culture 5 (2), 158-176, 2010
342010
Constructing the ideal EVE online player
K Bergstrom, M Carter, D Woodford, C Paul
Proceedings of DiGRA 2013: DeFragging Game Studies., 2013
322013
Don't play me: EVE Online, new players and rhetoric
CA Paul
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
272011
Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds
CA Paul
Journal of Virtual Worlds Research 3 (1), 2010
192010
The toxic meritocracy of video games: Why gaming culture is the worst
CA Paul
U of Minnesota Press, 2018
182018
Welcome to the discourse of the real: Constituting the boundaries of games and players.
M Consalvo, CA Paul
FDG, 55-62, 2013
172013
Culture and practice: What we do, not just where we are
CA Paul
Journal of Virtual Worlds Research 1 (3), 2009
112009
The Rise and Fall of CTS: Kenneth Burke Identifying with the World of Warcraft.
CA Paul, JS Philpott
DiGRA Conference, 2009
92009
EVE Online is hard and it matters
C Paul
Internet spaceships are serious business: An EVE Online reader, 17-30, 2016
72016
Re-imagining Web analysis as circulation
C Paul
First Monday 10 (11), 2005
72005
Seeking fulfillment: Comparing role-play in table-top gaming and World of Warcraft
J Pittman, C Paul
International Journal of Role-Playing 1 (1), 53-65, 2008
62008
Resisting Meritocracy and Reappropriating Games: Rhetorically Rethinking Game Design
C Paul
AoIR Selected Papers of Internet Research 3, 2013
52013
Hub and terminal: Developing a method for textual analysis on the World Wide Web
C Paul
First Monday 12 (11), 2007
42007
The end of casual: Long live casual
S Chess, CA Paul
Games and Culture 14 (2), 107-118, 2019
22019
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers
M Consalvo, CA Paul
Transactions of the Digital Games Research Association 4 (2), 2018
22018
The International Journal of Computer Game Research
MB Adams, N Rambukkana, J Arjoranta, M Siitonen, J Blomberg, ...
Game Studies 18 (2), 2018
22018
The rise and fall of" Cardboard Tube Samurai": Kenneth Burke identifying with the World of Warcraft
CA Paul, J Philpott
na, 2011
22011
PAYING TO PLAY: THE EVOLVING STRUCTURE OF GAME PRICING AND INDUSTRY LEGITIMACY
M Consalvo, C Paul
AoIR Selected Papers of Internet Research 5, 2015
12015
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Articles 1–20