Christopher A. Paul
Christopher A. Paul
Professor of Communication, Seattle University
Verified email at seattleu.edu
Title
Cited by
Cited by
Year
Optimizing Play: How Theorycraft Changes Gameplay and Design
CA Paul
Game Studies 11 (2), 2011
1232011
The toxic meritocracy of video games: Why gaming culture is the worst
CA Paul
U of Minnesota Press, 2018
1082018
Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play
CA Paul
Routledge, 2012
912012
Meaning
CA PAUL
The Routledge Companion to Video Game Studies, 485-491, 2014
372014
Welfare epics? The rhetoric of rewards in World of Warcraft
CA Paul
Games and Culture 5 (2), 158-176, 2010
372010
Constructing the ideal EVE online player
K Bergstrom, M Carter, D Woodford, C Paul
Proceedings of DiGRA 2013: DeFragging Game Studies, 1-16, 2013
362013
Real Games: What's Legitimate and What's Not in Contemporary Video Games
M Consalvo, CA Paul
MIT Press, 2019
352019
Don't play me: EVE Online, new players and rhetoric
CA Paul
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
322011
Welcome to the discourse of the real: Constituting the boundaries of games and players.
M Consalvo, CA Paul
FDG, 55-62, 2013
292013
Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds
CA Paul
Journal of Virtual Worlds Research 3 (1), 2010
202010
The end of casual: Long live casual
S Chess, CA Paul
Games and Culture 14 (2), 107-118, 2019
172019
Culture and practice: What we do, not just where we are
CA Paul
Journal of Virtual Worlds Research 1 (3), 2009
122009
The Rise and Fall of CTS: Kenneth Burke Identifying with the World of Warcraft.
CA Paul, JS Philpott
DiGRA Conference, 2009
102009
EVE Online is hard and it matters
C Paul
Internet spaceships are serious business: An EVE Online reader, 17-30, 2016
92016
Resisting meritocracy and reappropriating games: Rhetorically rethinking game design
C Paul
AoIR Selected Papers of Internet Research, 2013
72013
Re-imagining Web analysis as circulation
C Paul
First Monday 10 (11), 2005
72005
Seeking fulfillment: Comparing role-play in table-top gaming and World of Warcraft
J Pittman, C Paul
International Journal of Role-Playing 1 (1), 53-65, 2009
62009
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers.
M Consalvo, CA Paul
DiGRA Conference, 2017
52017
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers.
M Consalvo, CA Paul
DiGRA Conference, 2017
42017
Paying to play: The evolving structure of game pricing and industry legitimacy
M Consalvo, C Paul
AoIR Selected Papers of Internet Research, 2015
42015
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Articles 1–20