Self-Determination Theory in HCI Games Research: Current Uses and Open Questions A Tyack, ED Mekler CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in …, 2020 | 198 | 2020 |
The appeal of moba games: What makes people start, stay, and stop A Tyack, P Wyeth, D Johnson Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016 | 94 | 2016 |
Statistical significance testing at chi play: Challenges and opportunities for more transparency JB Vornhagen, A Tyack, ED Mekler Proceedings of the annual symposium on computer-human interaction in play, 4-18, 2020 | 51 | 2020 |
Exploring relatedness in single-player video game play A Tyack, P Wyeth Proceedings of the 29th Australian conference on computer-human interaction …, 2017 | 41 | 2017 |
Restorative play: Videogames improve player wellbeing after a need-frustrating event A Tyack, P Wyeth, D Johnson CHI'20: Proceedings of the 2020 CHI Conference on Human Factors in Computing …, 2020 | 38 | 2020 |
Self-determination theory in HCI: shaping a research agenda N Ballou, S Deterding, A Tyack, ED Mekler, RA Calvo, D Peters, ... CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-6, 2022 | 31 | 2022 |
Off-peak: An examination of ordinary player experience A Tyack, ED Mekler Proceedings of the 2021 CHI Conference on Human factors in computing systems …, 2021 | 28 | 2021 |
“The Small Decisions Are What Makes it Interesting”: Autonomy, Control, and Restoration in Player Experience A Tyack, P Wyeth Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 2021 | 24 | 2021 |
Video game selection procedures for experimental research A Tyack, P Wyeth, M Klarkowski Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 12 | 2018 |
Adapting epic theatre principles for the design of games for learning A Tyack, P Wyeth Proceedings of DiGRA 2017, 2017 | 7 | 2017 |
Self-Determination Theory in HCI Games Research: Current Uses and Open Questions. CHI 2020-Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (2020) A Tyack, ED Mekler | 6 | 2020 |
Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More Transparency. Association for Computing Machinery, New York, NY, USA, 4–18 JB Vornhagen, A Tyack, ED Mekler | 5 | 2020 |
Self-determination theory in HCI games research–current uses and open questions. CHI, 21 A Tyack, ED Mekler | 5 | 2020 |
Masterclass: Rethinking Self-Determination Theory in Player-Computer Interaction A Tyack, ED Mekler Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 4 | 2020 |
Reflective experiences in videogame play A Tyack, P Wyeth Proceedings of DiGRA Australia 2016, 2016 | 3 | 2016 |
Need frustration and short-term wellbeing: Restorative experiences in videogame play A Tyack Queensland University of Technology, 2019 | 2 | 2019 |
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms A Tyack, ED Mekler ACM Transactions on Computer-Human Interaction, 2024 | 1 | 2024 |
New Research Perspectives on Game Design and Development Education P Wyeth, J Hall, M Carter, A Tyack, R Altizer Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 1 | 2018 |
Videogame climate strategy requires more than platitudes A Tyack Metro Magazine: Media & Education Magazine, 6-7, 2022 | | 2022 |
Tell Me a Story: Narrative Structure in Australian Videogames. A TYACK Metro, 2021 | | 2021 |