Leyla Dogruel
Leyla Dogruel
Institut für Publizistik, JGU Mainz
Verified email at uni-mainz.de
TitleCited byYear
What is so special about media innovations? A characterization of the field
L Dogruel
The Journal of Media Innovations 1 (1), 52-69, 2014
692014
Gut or game? The influence of moral intuitions on decisions in video games
S Joeckel, ND Bowman, L Dogruel
Media Psychology 15 (4), 460-485, 2012
682012
Opening the black box: Conceptualizing of media innovation
L Dogruel
Media Innovations. A Multidisciplinary Study of Change. Göteborg: Nordicom …, 2013
392013
The use and acceptance of new media entertainment technology by elderly users: Development of an expanded technology acceptance model
L Dogruel, S Joeckel, ND Bowman
Behaviour & Information Technology 34 (11), 1052-1063, 2015
382015
Choosing the right app: An exploratory perspective on heuristic decision processes for smartphone app selection
L Dogruel, S Joeckel, ND Bowman
Mobile Media & Communication 3 (1), 125-144, 2015
302015
Eine kommunikationswissenschaftliche Konzeption von Medieninnovationen: Begriffsverständnis und theoretische Zugänge
L Dogruel
Springer-Verlag, 2013
292013
Internet-Ökonomie–Grundlagen und Strategien aus kommunikationswissenschaftlicher Perspektive
L Dogruel, C Katzenbach
Handbuch Online-Kommunikation, 105-129, 2010
202010
Wirtschaftsberichterstattung der Boulevardpresse
K Beck, S Berghofer, L Dogruel, J Greyer
Wirtschaftsberichterstattung in der Boulevardpresse, 169-183, 2012
192012
Video game rating systems in the US and Europe: Comparing their outcomes
L Dogruel, S Joeckel
International Communication Gazette 75 (7), 672-692, 2013
182013
A question of morality? The influence of moral salience and nationality on media preferences
ND Bowman, S Jöckel, L Dogruel
Communications 37 (4), 345-369, 2012
172012
The influence of adolescents' moral salience on actions and entertainment experience in interactive media
S Joeckel, ND Bowman, L Dogruel
Journal of Children and Media 7 (4), 480-506, 2013
162013
The valuation of privacy premium features for smartphone apps: The influence of defaults and expert recommendations
L Dogruel, S Joeckel, J Vitak
Computers in Human Behavior 77, 230-239, 2017
142017
Innovation research in media management and economics: An integrative framework
L Dogruel
Journal of Media Business Studies 12 (3), 153-167, 2015
132015
“The app market has been candy crushed”: Observed and rationalized processes for selecting smartphone games
ND Bowman, S Jöckel, L Dogruel
Entertainment computing 8, 1-9, 2015
122015
Elderly people and morality in virtual worlds: A cross-cultural analysis of elderly people’s morality in interactive media
L Dogruel, S Joeckel, ND Bowman
new media & society 15 (2), 276-293, 2013
112013
The reliance on recognition and majority vote heuristics over privacy concerns when selecting smartphone apps among German and US consumers
S Joeckel, L Dogruel, ND Bowman
Information, Communication & Society 20 (4), 621-636, 2017
62017
Wirtschaft Online: Zweitverwertung oder publizistischer Mehrwert? Eine Analyse aus Kommunikatorsicht
L Dogruel, D Reineck, K Beck
Publizistik (55), 3/2010, S. 231 251, 2010
62010
The right game: video game choice of children and adolescents
S Jöckel, L Dogruel
Computer Games and New Media Cultures, 343-356, 2012
52012
Medieninnovationen und die Bestimmung des Wandels von Kommunikation
L Dogruel
Indikatoren des Neuen, 99-118, 2012
52012
Computerspiele und 50+
L Dogruel
Nomos Verlagsgesellschaft mbH & Co. KG, 2008
52008
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