Jonathan Duckworth
Title
Cited by
Cited by
Year
Ambient protection of few‐layer black phosphorus via sequestration of reactive oxygen species
S Walia, S Balendhran, T Ahmed, M Singh, C El‐Badawi, MD Brennan, ...
Advanced Materials 29 (27), 1700152, 2017
1072017
Life tree: understanding the design of breathing exercise games
R Patibanda, FF Mueller, M Leskovsek, J Duckworth
Proceedings of the annual symposium on computer-human interaction in play, 19-31, 2017
692017
A virtual tabletop workspace for the assessment of upper limb function in Traumatic Brain Injury (TBI)
PH Wilson, J Duckworth, N Mumford, R Eldridge, M Guglielmetti, ...
2007 Virtual Rehabilitation, 14-19, 2007
452007
Upper limb virtual rehabilitation for traumatic brain injury: initial evaluation of the elements system
N Mumford, J Duckworth, PR Thomas, D Shum, G Williams, PH Wilson
Brain injury 24 (5), 780-791, 2010
442010
Upper-limb virtual rehabilitation for traumatic brain injury: a preliminary within-group evaluation of the elements system
N Mumford, J Duckworth, PR Thomas, D Shum, G Williams, PH Wilson
Brain injury 26 (2), 166-176, 2012
342012
Re-sensitising the body: interactive art and the Feldenkrais method
L Loke, GP Khut, M Slattery, C Truman, L Muller, J Duckworth
International Journal of Arts and Technology 6 (4), 339-356, 2013
322013
Elements virtual rehabilitation improves motor, cognitive, and functional outcomes in adult stroke: evidence from a randomized controlled pilot study
JM Rogers, J Duckworth, S Middleton, B Steenbergen, PH Wilson
Journal of neuroengineering and rehabilitation 16 (1), 1-13, 2019
272019
Integrating new technologies into the treatment of CP and DCD
P Wilson, D Green, K Caeyenberghs, B Steenbergen, J Duckworth
Current developmental disorders reports 3 (2), 138-151, 2016
232016
First-Person Walkers: Understanding the Walker Experience through Four Design Themes.
A Muscat, W Goddard, J Duckworth, J Holopainen
DiGRA/FDG, 2016
212016
A virtual tabletop workspace for upper-limb rehabilitation in Traumatic Brain Injury (TBI): A multiple case study evaluation
N Mumford, J Duckworth, R Eldridge, M Guglielmetti, P Thomas, D Shum, ...
2008 Virtual Rehabilitation, 175-180, 2008
192008
Embodiment and play in designing an interactive art system for movement rehabilitation
J Duckworth, PH Wilson
Second Nature: International journal of creative media, 120-137, 2009
162009
A multilevel model for movement rehabilitation in Traumatic Brain Injury (TBI) using Virtual Environments
PH Wilson, P Thomas, D Shum, J Duckworth, M Gugliemetti, H Rudolph, ...
2006 International Workshop on Virtual Rehabilitation, 47-52, 2006
152006
Resonance: an interactive tabletop artwork for co-located group rehabilitation and play
J Duckworth, N Mumford, K Caeyenberghs, R Eldridge, S Mayson, ...
International Conference on Universal Access in Human-Computer Interaction …, 2015
142015
Designing co-located tabletop interaction for rehabilitation of brain injury
J Duckworth, PR Thomas, D Shum, PH Wilson
International conference of design, user experience, and usability, 391-400, 2013
112013
WORLD4: Designing ambiguity for first-person exploration games
A Muscat, J Duckworth
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
72018
Tabletop computer game mechanics for group rehabilitation of individuals with brain injury
J Duckworth, JD Bayliss, PR Thomas, D Shum, N Mumford, PH Wilson
International Conference on Universal Access in Human-Computer Interaction …, 2014
72014
The application of enhanced virtual environments for co-located childhood movement disorder rehabilitation
N Mumford, J Duckworth, P Wilson
10 International Conference on Disability, Virtual Reality and Associated …, 2014
72014
2K-reality: An acoustic sports entertainment augmentation for pickup basketball play spaces
TP Ryan, J Duckworth
Proceedings of the 12th International Audio Mostly Conference on Augmented …, 2017
52017
Audio arc: an audio-spatial game using mobile phone ringtones
J Lade, J Duckworth
Proceedings of the 9th ACM Conference on Creativity & Cognition, 401-402, 2013
32013
Interactive arts and disability: a conceptual model toward understanding participation
J Duckworth, J Hullick, S Mochizuki, S Pink, C Imms, PH Wilson
Interactivity, Game Creation, Design, Learning, and Innovation, 524-538, 2019
22019
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Articles 1–20