Narrative games for learning: Testing the discovery and narrative hypotheses. DM Adams, RE Mayer, A MacNamara, A Koenig, R Wainess Journal of educational psychology 104 (1), 235, 2012 | 318 | 2012 |
Emotional design for digital games for learning: The effect of expression, color, shape, and dimensionality on the affective quality of game characters JL Plass, BD Homer, A MacNamara, T Ober, MC Rose, S Pawar, ... Learning and instruction 70, 101194, 2020 | 121 | 2020 |
Learning executive function skills by playing focused video games J Parong, RE Mayer, L Fiorella, A MacNamara, BD Homer, JL Plass Contemporary Educational Psychology 51, 141-151, 2017 | 119 | 2017 |
The effect of adaptive difficulty adjustment on the effectiveness of a game to develop executive function skills for learners of different ages JL Plass, BD Homer, S Pawar, C Brenner, AP MacNamara Cognitive Development 49, 56-67, 2019 | 54 | 2019 |
Activating adolescents’“hot” executive functions in a digital game to train cognitive skills: The effects of age and prior abilities BD Homer, JL Plass, MC Rose, AP MacNamara, S Pawar, TM Ober Cognitive Development 49, 20-32, 2019 | 41 | 2019 |
Speed versus accuracy: Implications of adolescents' neurocognitive developments in a digital game to train executive functions BD Homer, TM Ober, MC Rose, A MacNamara, RE Mayer, JL Plass Mind, Brain, and Education 13 (1), 41-52, 2019 | 24 | 2019 |
The effect of hot versus cool game character designs on the training of executive functions MC Rose, TM Ober, AP MacNamara, A Olsen, BD Homer, JL Plass Annual meeting of the American Educational Research Association, 13-17, 2018 | 6 | 2018 |