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Ian Wright
Ian Wright
Open University
Verified email at acm.org - Homepage
Title
Cited by
Cited by
Year
Towards a design-based analysis of emotional episodes
I Wright, A Sloman, LP Beaudoin
Philosophy, Psychiatry, & Psychology 3 (2), 101-126, 1996
1651996
Classical econophysics
WP Cockshott, A Cottrell, GJ Michaelson, IP Wright, VM Yakovenko
Routledge, 2009
1152009
The social architecture of capitalism
I Wright
Physica A: Statistical Mechanics and its Applications 346 (3-4), 589-620, 2005
1142005
Emotional agents
IP Wright
University of Birmingham, 1997
1091997
The execution kernel of RC++: RETE*, a faster RETE with TREAT as a special case
I Wright, JAR Marshall
Int. J. Intell. Games & Simulation 2 (1), 36-48, 2003
642003
Computational modelling of motive-management processes
A Sloman, L Beaudouin, I Wright
551994
The duration of recessions follows an exponential not a power law
I Wright
Physica A: Statistical Mechanics and its Applications 345 (3-4), 608-610, 2005
532005
Reinforcement learning and animat emotions
I Wright
401996
Classical econophysics
AF Cottrell, P Cockshott, GJ Michaelson, IP Wright, V Yakovenko
Routledge, 2009
372009
Minder1: An implementation of a protoemotional agent architecture
I Wright, A Sloman
University of Birmingham, 1997
361997
Minder1: An implementation of a protoemotional agent architecture
I Wright, A Sloman
University of Birmingham, 1997
361997
The emergence of the law of value in a dynamic simple commodity economy
I Wright
Review of Political Economy 20 (3), 367-391, 2008
352008
Implicit microfoundations for macroeconomics
I Wright
Economics 3 (1), 20090019, 2009
282009
Implicit microfoundations for macroeconomics
I Wright
Economics 3 (1), 20090019, 2009
282009
RC++ A Rule Based Language for Game AI.
I Wright, JAR Marshall, W House, N Street
GAME-ON, 42-, 2000
162000
Classical macrodynamics and the labor theory of value
IP Wright
The Open University Economic Discussion Paper, 2011
132011
The society of mind requires an economy of mind
I Wright, M Aubé
COGNITIVE SCIENCE RESEARCH PAPERS-UNIVERSITY OF BIRMINGHAM CSRP, 1997
131997
More AI in Less Processor Time:‘Egocentric’AI
I Wright, J Marshall
Gamasutra on-line, 2000
102000
Egocentric AI Processing for Computer Entertainment: A Real-Time Process Manager for Games.
I Wright, JAR Marshall, W House, N Street
GAME-ON, 34-, 2000
102000
A category-mistake in the classical labour theory of value
I Wright
Erasmus Journal for Philosophy and Economics 7 (1), 27-55, 2014
92014
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Articles 1–20