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Nicole Vickery
Nicole Vickery
Other namesNicole McMahon, Nicole E.M. Vickery
Lecturer of Interaction Design, Queensland University of Technology
Verified email at qut.edu.au
Title
Cited by
Cited by
Year
Personality and player types in Fallout New Vegas
N McMahon, P Wyeth, D Johnson
Proceedings of the 4th International Conference on Fun and Games, 113-116, 2012
362012
Player choices, game endings and the design of moral dilemmas in games
N Tancred, N Vickery, P Wyeth, S Turkay
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
142018
Directing narrative in gameplay: player interaction in shaping narrative in the Witcher 3
N Vickery, N Tancred, P Wyeth, D Johnson
Proceedings of the 30th Australian Conference on Computer-Human Interaction …, 2018
92018
Embodied Interaction Design for Active Play with Young Children: A Scoping Review
N EM Vickery, Y Wang, D Tarlinton, A Blackler, B Ploderer, P Wyeth, ...
Proceedings of the 33rd Australian Conference on Human-Computer Interaction …, 2021
62021
Understanding Women Modders using the Serious Leisure Perspective
N Tancred, S Turkay, N Vickery, P Wyeth, A McCoombe
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
52020
Engaging in videogame play: an activity-centric analysis of the player experience
N McMahon, P Wyeth, D Johnson
Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015
42015
Female game developers wanted Low pay, long hours, inflexible work environments
P Sweetser, P Wyeth, N McMahon, D Johnson
2013 IEEE International Games Innovation Conference (IGIC), 243-249, 2013
42013
Exploring the role of activity in genre
N McMahon, P Wyeth, D Johnson
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
32013
Exploring the Affordances of Digital Toys for Young Children's Active Play
Y Wang, NEM Vickery, D Tarlinton, B Ploderer, L Knight, A Blackler, ...
Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022
2*2022
Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs.
D Tarlinton, NEM Vickery, Y Wang, L Knight, A Blackler
Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022
22022
Digital toys as tangible, embodied, embedded interactions
N Vickery, D Tarlinton, Y Wang, A Blackler
Proceedings of DRS2022: Bilbao, 2022
22022
Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young Children
R U'wais, B Ploderer, N EM Vickery
Proceedings of the 33rd Australian Conference on Human-Computer Interaction …, 2021
22021
From challenges to activities: Categories of play in videogames
N McMahon, P Wyeth, D Johnson
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
22015
The Digital Children of the COVID-19 Pandemic: The Potential of Tangible Technology to Address the Barriers to Children’s Active Play caused by the COVID-19 Pandemic
N Vickery, D Tarlinton, Y Wang, A Blackler
Tangible Interaction for Well-being-Workshop: part of CHI'22: 2022 CHI …, 2022
12022
Encouraging Empathy of Neurodivergence: Towards a Framework for Design of Persuasive and Discursive Games
N Garland, J Turner, N Vickery
2024
Bee Buzz Buddy: An Interactive Digital Toy to Facilitate Tangible Embedded and Embodied Interactions for Young Children's Active Play
Y Wang, J Dwyer, N Vickery, B Ploderer, D Tarlinton, A Blackler
Proceedings of the International Conference 2023 of the Design Research …, 2023
2023
Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3
NEM Vickery, P Wyeth
Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022
2022
Intergenerational active play: a scoping review
KD Tran, A Blackler, B Ploderer, NEM Vickery
Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022
2022
Kinning With The Unseen More-Than-Human: Re-Sensing Barrambin's Disappeared Waterways And Creeks For Community Connection To Place
J Turner, J Seevinck, M Foth, K Armstrong, H McKinnon, N Vickery, ...
Australian Council of University Art and Design Schools Conference: Public …, 2022
2022
Agency at Play for Collective Impact in Human Services Systems: A Case Study of Digital Games for Change as Design Justice Interventions
P Yadav, MB Taboada, N Vickery
Social Justice Research Methods for Doctoral Research, 159-181, 2022
2022
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