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Elena Márquez Segura
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Embodied sketching
E Márquez Segura, L Turmo Vidal, A Rostami, A Waern
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
1372016
The design space of body games: technological, physical, and social design
E Márquez Segura, A Waern, J Moen, C Johansson
Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2013
1242013
Embracing first-person perspectives in soma-based design
K Höök, B Caramiaux, C Erkut, J Forlizzi, N Hajinejad, M Haller, ...
Informatics 5 (1), 8, 2018
1002018
Bodystorming for movement-based interaction design
E Segura, L Vidal, A Rostami
Human Technology 12 (2), 193, 2016
682016
What's It Mean to" Be Social" in VR? Mapping the Social VR Design Ecology
J McVeigh-Schultz, E Márquez Segura, N Merrill, K Isbister
Proceedings of the 2018 ACM Conference Companion Publication on Designing …, 2018
642018
The NAO models for the elderly
DL Recio, LM Segura, EM Segura, A Waern
2013 8th ACM/IEEE international conference on human-robot interaction (HRI …, 2013
522013
Playification: the physeear case
E Márquez Segura, A Waern, L Márquez Segura, D López Recio
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
432016
Social affordances at play: Game design toward socio-technical innovation
K Isbister, E Márquez Segura, EF Melcer
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
422018
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
AL Martin-Niedecken, K Rogers, L Turmo Vidal, ED Mekler, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
412019
Designing future social wearables with live action role play (larp) designers
E Márquez Segura, J Fey, E Dagan, SN Jhaveri, J Pettitt, M Flores, ...
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
412018
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation
E Márquez Segura, K Isbister
Game User Experience Evaluation, 209-238, 2015
372015
Designing'True Colors' A Social Wearable that Affords Vulnerability
E Dagan, E Márquez Segura, F Altarriba Bertran, M Flores, K Isbister
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
362019
All the feels: designing a tool that reveals streamers' biometrics to spectators
R Robinson, Z Rubin, EM Segura, K Isbister
Proceedings of the 12th International Conference on the Foundations of …, 2017
362017
Designing for transformative play
J Back, EM Segura, A Waern
ACM Transactions on Computer-Human Interaction (TOCHI) 24 (3), 1-28, 2017
332017
What’s it mean to" be social
J McVeigh-Schultz, EM Segura, N Merrill, K Isbister
VR? Proceedings of the 19th International ACM SIGACCESS Conference on …, 2018
312018
How do you like me in this: User embodiment preferences for companion agents
EM Segura, M Kriegel, R Aylett, A Deshmukh, H Cramer
International Conference on Intelligent Virtual Agents, 112-125, 2012
302012
YAMOVE! A Movement Synchrony Game that Choreographs Social Interaction.
I Katherine, E Márquez Segura, S Kirkpatrick, X Chen, S Salahuddin, ...
Human-Technology Choreographies: Body, Movement, and Space [Special Issue …, 2016
29*2016
Design framework for social wearables
E Dagan, E Márquez Segura, F Altarriba Bertran, M Flores, R Mitchell, ...
Proceedings of the 2019 on Designing Interactive Systems Conference, 1001-1015, 2019
282019
ViPleo and PhyPleo: Artificial pet with two embodiments
PF Gomes, EM Segura, H Cramer, T Paiva, A Paiva, LE Holmquist
Proceedings of the 8th International Conference on Advances in Computer …, 2011
282011
Chasing Play Potentials: Towards an Increasingly Situated and Emergent Approach to Everyday Play Design.
FA Bertran, EM Segura, J Duval, K Isbister
Conference on Designing Interactive Systems, 1265-1277, 2019
272019
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Articles 1–20