Elena Márquez Segura
Title
Cited by
Cited by
Year
The design space of body games: technological, physical, and social design
E Márquez Segura, A Waern, J Moen, C Johansson
Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2013
1002013
Embodied sketching
E Márquez Segura, L Turmo Vidal, A Rostami, A Waern
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
892016
Embracing first-person perspectives in soma-based design
K Höök, B Caramiaux, C Erkut, J Forlizzi, N Hajinejad, M Haller, ...
Informatics 5 (1), 8, 2018
542018
BODYSTORMING FOR MOVEMENT-BASED INTERACTION DESIGN.
EM Segura, LT Vidal, A Rostami
Human Technology 12 (2), 2016
422016
The NAO models for the elderly
DL Recio, LM Segura, EM Segura, A Waern
2013 8th ACM/IEEE international conference on human-robot interaction (HRI …, 2013
382013
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation
E Márquez Segura, K Isbister
Game User Experience Evaluation, 209-238, 2015
302015
What's It Mean to" Be Social" in VR? Mapping the Social VR Design Ecology
J McVeigh-Schultz, E Márquez Segura, N Merrill, K Isbister
Proceedings of the 2018 ACM Conference Companion Publication on Designing …, 2018
292018
Playification: the physeear case
E Márquez Segura, A Waern, L Márquez Segura, D López Recio
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
282016
ViPleo and PhyPleo: Artificial pet with two embodiments
PF Gomes, EM Segura, H Cramer, T Paiva, A Paiva, LE Holmquist
Proceedings of the 8th International Conference on Advances in Computer …, 2011
262011
Designing future social wearables with live action role play (larp) designers
E Márquez Segura, J Fey, E Dagan, SN Jhaveri, J Pettitt, M Flores, ...
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
252018
How do you like me in this: User embodiment preferences for companion agents
EM Segura, M Kriegel, R Aylett, A Deshmukh, H Cramer
International Conference on Intelligent Virtual Agents, 112-125, 2012
252012
YAMOVE! A Movement Synchrony Game that Choreographs Social Interaction.
I Katherine, E Márquez Segura, S Kirkpatrick, X Chen, S Salahuddin, ...
Human-Technology Choreographies: Body, Movement, and Space [Special Issue …, 2016
23*2016
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
AL Martin-Niedecken, K Rogers, L Turmo Vidal, ED Mekler, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
212019
All the feels: designing a tool that reveals streamers' biometrics to spectators
R Robinson, Z Rubin, EM Segura, K Isbister
Proceedings of the 12th International Conference on the Foundations of …, 2017
212017
Designing'True Colors' A Social Wearable that Affords Vulnerability
E Dagan, E Márquez Segura, F Altarriba Bertran, M Flores, K Isbister
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
202019
Social Affordances at Play: Game Design Toward Socio-Technical Innovation
K Isbister, E Márquez Segura, EF Melcer
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
202018
Designing for transformative play
J Back, EM Segura, A Waern
ACM Transactions on Computer-Human Interaction (TOCHI) 24 (3), 1-28, 2017
202017
Revive! reactions to migration between different embodiments when playing with robotic pets
EM Segura, H Cramer, PF Gomes, S Nylander, A Paiva
Proceedings of the 11th international conference on interaction design and …, 2012
17*2012
Design framework for social wearables
E Dagan, E Márquez Segura, F Altarriba Bertran, M Flores, R Mitchell, ...
Proceedings of the 2019 on Designing Interactive Systems Conference, 1001-1015, 2019
152019
Chasing Play Potentials: Towards an Increasingly Situated and Emergent Approach to Everyday Play Design.
FA Bertran, EM Segura, J Duval, K Isbister
Conference on Designing Interactive Systems, 1265-1277, 2019
132019
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Articles 1–20