Michael Nixon, Ph.D.
Michael Nixon, Ph.D.
School of Interactive Arts & Technology, Simon Fraser University
Verified email at sfu.ca - Homepage
TitleCited byYear
Nonverbal communication in virtual worlds: Understanding and designing expressive characters
J Tanenbaum, MS El-Nasr, M Nixon
ETC Press, 2014
162014
Believable characters
MS El-Nasr, L Bishko, V Zammitto, M Nixon, AV Vasiliakos, H Wei
Handbook of Multimedia for Digital Entertainment and Arts, 497-528, 2009
142009
DelsArtMap: Applying delsarte’s aesthetic system to virtual agents
M Nixon, P Pasquier, MS El-Nasr
International conference on Intelligent Virtual Agents, 139-145, 2010
72010
Integrating cognitive architectures into virtual character design
JO Turner, M Nixon, U Bernardet, S DiPaola
IGI Global, 2016
62016
m+ m: A novel middleware for distributed, movement based interactive multimedia systems
U Bernardet, D Adhia, N Jaffe, J Wang, M Nixon, O Alemi, J Phillips, ...
Proceedings of the 3rd International Symposium on Movement and Computing, 21, 2016
52016
Moda: an open source movement database
M Nixon, U Bernardet, S Alaoui, O Alemi, A Gupta, T Schiphorst, ...
Proceedings of the 2nd International Workshop on Movement and Computing, ACM, 2015
52015
Basics of nonverbal communication in the physical world
J Tanenbaum, M Nixon, MS El-Nasr
Nonverbal communication in virtual worlds, 17-31, 2014
52014
Enhancing believability: evaluating the application of Delsarte's aesthetic system to the design of virtual humans
M Nixon
School of Interactive Arts & Technology-Simon Fraser University, 2009
52009
Press X for Meaning: Interaction Leads to Identification in Heavy Rain.
M Nixon, J Bizzocchi
DiGRA Conference, 2013
42013
The Role of Micronarrative in the Design and Experience of Digital Games.
J Bizzocchi, M Nixon, S DiPaola, N Funk
DiGRA Conference, 2013
32013
qiezli–a ‘self-absorbed’creative virtual agent in Second Life
JO Turner, P Pasquier, M Nixon
Metaverse Creativity (new title: Virtual Creativity) 4 (1), 55-74, 2014
22014
An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans
M Nixon, S DiPaola, U Bernardet
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
12018
Saliency-based artistic abstraction with deep learning and regression trees
H Shakeri, M Nixon, S DiPaola
Electronic Imaging 2018 (14), 1-9, 2018
12018
SL-Bots: Automated and Autonomous Performance Art in Second Life
JO Turner, M Nixon, J Bizzocchi
New Opportunities for Artistic Practice in Virtual Worlds, 263-289, 2015
12015
Basics of nonverbal communication in virtual worlds
J Tanenbaum, M Nixon, MS El-Nasr
Nonverbal Communication in Virtual Worlds, 33-43, 2014
12014
Press X for meaning: Interaction & identification in heavy rain
J Bizzocchi, M Nixon
12013
Investigating the role of social eye gaze in designing believable virtual characters
M Nixon
Communication, Art & Technology: School of Interactive Arts and Technology, 2017
2017
SL-Bots
JO Turner, M Nixon, J Bizzocchi
2015
Challenges and opportunities for the ongoing study of nonverbal communication in virtual worlds
J Tanenbaum, MS El-Nasr, M Nixon
Nonverbal Communication in Virtual Worlds, 355-361, 2014
2014
Interaction and Iteration: Processes that Pragmatically Shape our Understanding of Game Characters
M Nixon
2009
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Articles 1–20