Place as media in pervasive games. H Davies IE, 7, 2007 | 17 | 2007 |
Unsitely aesthetics M Miranda, B Campbell, L Carroli, H Davies, B Dean, R Ferro, ... Errant Bodies Press, 2013 | 12 | 2013 |
The Space Between Debord and Pikachu H Davies, T Innocent DiGRA '17 - Proceedings of the 2017 DiGRA International Conference 14, 2017 | 10 | 2017 |
Mobile Minecraft: Negotiated Space and Perceptions of Play in Australian Families W Balmford, H Davies Mobile Media & Communication, 2019 | 9 | 2019 |
Towards an ethics of alternate reality games H Davies Digital Studies/Le champ numérique 6 (3), 2017 | 6 | 2017 |
Spatial Politics at Play: Hong Kong Protests and Videogame Activism H Davies DiGRA Australia 2020 Conference, 12, 2020 | 2 | 2020 |
Social surveillance and Let’s Play: A regional case study of gaming in Manila slum communities CRR Soriano, H Davies, L Hjorth New Media & Society 21 (10), 2119-2139, 2019 | 1 | 2019 |
Fanology: Hand-fans in the prehistory of mobile devices H Davies Mobile Media & Communication, 2019 | 1 | 2019 |
Religious Devices: A Survey of Technologies of Worship H Davies communication +1 7 (2), 2019 | 1 | 2019 |
Re: presenting Hong Kong in Videogame Spaces H Davies DIGRA, 2018 | 1 | 2018 |
Framing a Critique of Reality Based Games H Davies Proceedings: International Symposium of Electronic Art, Hong Kong., 259-261, 2016 | 1 | 2016 |
The Paranoid Interface H Davies 2015 IEEE International Symposium on Mixed and Augmented Reality-Media, Art …, 2015 | 1 | 2015 |
Ten Years of Pushing Buttons: The Role of Freeplay in Australian Games Discourse H Davies DIGRAA, 2014 | 1 | 2014 |
Japanese Seasonal Play: A Prehistory of Pokémon GO H Davies American Journal of Play 12 (3), 305 - 337, 2021 | | 2021 |
Travel Frog: Traversing cultural borders with mobile games H Davies, Z Li Convergence 26 (5-6), 1194-1210, 2020 | | 2020 |
Playing at Home L Hjorth, I Richardson, H Davies, W Balmford Exploring Minecraft, 123-144, 2020 | | 2020 |
Understanding Play L Hjorth, I Richardson, H Davies, W Balmford Exploring Minecraft, 49-73, 2020 | | 2020 |
Games in Institutional Spaces L Hjorth, I Richardson, H Davies, W Balmford Exploring Minecraft, 145-166, 2020 | | 2020 |
Playing During COVID-19 L Hjorth, I Richardson, H Davies, W Balmford Exploring Minecraft, 167-182, 2020 | | 2020 |
Metagaming and Paratextual Play L Hjorth, I Richardson, H Davies, W Balmford Exploring Minecraft, 99-120, 2020 | | 2020 |