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Dr Angela Tinwell
Dr Angela Tinwell
senior lecturer bolton university
Verified email at bolton.ac.uk
Title
Cited by
Cited by
Year
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
A Tinwell, M Grimshaw, DA Nabi, A Williams
Computers in Human behavior 27 (2), 741-749, 2011
3392011
The uncanny valley in games and animation
A Tinwell
CRC press, 2014
1742014
Uncanny behaviour in survival horror games
A Tinwell, M Grimshaw, A Williams
Journal of Gaming &# 38; Virtual Worlds 2 (1), 3-25, 2010
1232010
Perception of psychopathy and the Uncanny Valley in virtual characters
A Tinwell, DA Nabi, JP Charlton
Computers in Human Behavior 29 (4), 1617-1625, 2013
1002013
The uncanny wall
A Tinwell, M Grimshaw, A Williams
International journal of arts and technology 4 (3), 326-341, 2011
802011
Bridging the Uncanny: An impossible traverse?
A Tinwell, M Grimshaw
Proceedings of the 13th International MindTrek Conference: Everyday Life in …, 2009
632009
Children’s perception of uncanny human-like virtual characters
A Tinwell, RJS Sloan
Computers in Human Behavior 36, 286-296, 2014
492014
The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters
A Tinwell, M Grimshaw, DA Nabi
International Journal of Mechanisms and Robotic Systems 2 (2), 97-110, 2015
462015
Uncanny as Usability Obstacle
A Tinwell
Online Communities and Social Computing, 622-631, 2009
362009
Uncanny speech
A Tinwell, M Grimshaw, A Williams
Game Sound Technology and Player Interaction, 213-234, 2010
252010
Survival horror games-an uncanny modality
A Tinwell, M Grimshaw
University of Bolton, 2009
242009
Effect of emotion and articulation of speech on the uncanny valley in virtual characters
A Tinwell, M Grimshaw, D Abdel-Nabi
Affective Computing and Intelligent Interaction, 557-566, 2011
172011
The Uncanny Valley and Nonverbal Communication in Virtual Characters
A Tinwell, M Grimshaw, D Abdel-Nabi
Nonverbal Communication In Virtual Worlds, 325-342, 2014
162014
Applying psychological plausibility to the Uncanny Valley phenomenon
Tinwell
Oxford Handbook of Virtuality, 173-186, 2014
162014
The impact of Thatcherism in popular culture
A Tinwell
Journal of European Popular Culture 4 (2), 123-137, 2013
62013
3D graffiti: Virtuality to the streets
A Tinwell
The unexpected impertinence of urban creativity, 199, 2013
52013
Game over? Assisting transition from FE to HE level studies for Games Art students
A Tinwell
Art, Design & Communication in Higher Education 12 (1), 123-135, 2013
42013
Is the uncanny valley a universal or individual response?
A Tinwell
Interaction Studies 16 (2), 180-185, 2015
22015
Viewer perception of facial expression and speech and the uncanny valley in realistic, human-like, virtual characters
A Tinwell
University of Bolton, 2012
12012
Uncanny worlds: viewer perception of facial expression and the uncanny valley in virtual characters
A Tinwell, DA Nabi, RJS Sloan
Virtual Worlds Research Network inaugural conference, 2012
2012
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Articles 1–20