Morgan McGuire
Morgan McGuire
NVIDIA Research, University of Waterloo, McGill University, and Williams College
Verified email at - Homepage
Cited by
Cited by
OptiX: a general purpose ray tracing engine
SG Parker, J Bigler, A Dietrich, H Friedrich, J Hoberock, D Luebke, ...
Acm transactions on graphics (tog) 29 (4), 1-13, 2010
Computer graphics: principles and practice
JF Hughes, A Van Dam, M McGuire, DF Sklar, SK Feiner, K Akeley, ...
Pearson Education, 2013
Defocus video matting
M McGuire, W Matusik, H Pfister, JF Hughes, F Durand
ACM Transactions on Graphics (ToG) 24 (3), 567-576, 2005
Hardware-accelerated global illumination by image space photon mapping
M McGuire, D Luebke
Proceedings of the Conference on High Performance Graphics 2009, 77-89, 2009
Analysis of image registration noise due to rotationally dependent aliasing
HS Stone, B Tao, M McGuire
Journal of Visual Communication and Image Representation 14 (2), 114-135, 2003
Fast, practical and robust shadows
M McGuire, JF Hughes, K Egan, MJ Kilgard, C Everitt
Brown University Computer Science Tech Report CS-03-19, November, 2003
Image registration method
MS McGuire
US Patent 6,266,452, 2001
Filtering approaches for real-time anti-aliasing
J Jimenez, D Gutierrez, J Yang, A Reshetov, P Demoreuille, T Berghoff, ...
ACM SIGGRAPH Courses 2 (3), 4, 2011
Creating games: Mechanics, content, and technology
M McGuire, OC Jenkins
CRC Press, 2008
Computer graphics archive
M McGuire
Retrieved Feb 30, 2017, 2011
The translation sensitivity of wavelet-based registration
HS Stone, J Le Moigne, M McGuire
IEEE Transactions on Pattern Analysis and Machine Intelligence 21 (10), 1074 …, 1999
System and method for image matting
M McGuire, W Matusik, H Pfister, JF Hughes, F Durand
US Patent 7,599,555, 2009
Subpixel reconstruction antialiasing for deferred shading
MG Chajdas, M McGuire, D Luebke
Symposium on Interactive 3D Graphics and Games, 15-22 PAGE@ 7, 2011
Hardware-determined feature edges
M McGuire, JF Hughes
Proceedings of the 3rd international symposium on Non-photorealistic …, 2004
Ambient occlusion volumes
M McGuire
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010
Towards virtual reality infinite walking: dynamic saccadic redirection
Q Sun, A Patney, LY Wei, O Shapira, J Lu, P Asente, S Zhu, M McGuire, ...
ACM Transactions on Graphics (TOG) 37 (4), 1-13, 2018
Real-time stochastic rasterization on conventional GPU architectures
M McGuire, E Enderton, P Shirley, D Luebke
Proceedings of the Conference on High Performance Graphics, 173-182, 2010
An image registration technique for recovering rotation, scale and translation parameters
M McGuire
NEC Res. Inst. Tech. Rep., TR, 98-018, 1998
System, method, and computer program product for pre-filtered anti-aliasing with deferred shading
CJF Crassin, M McGuire, AE Lefohn, DP Luebke
US Patent 9,547,931, 2017
Dynamo: dynamic, data-driven character control with adjustable balance
P Wrotek, OC Jenkins, M McGuire
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 61-70, 2006
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