Carrie Heeter
Carrie Heeter
Department of Media and Information, Michigan State University
Verified email at msu.edu - Homepage
Title
Cited by
Cited by
Year
Being there: The subjective experience of presence
C Heeter
Presence: Teleoperators & Virtual Environments 1 (2), 262-271, 1992
15981992
Implications of new interactive technologies for conceptualizing communication
C Heeter
Media use in the information age: Emerging patterns of adoption and consumer …, 1989
6751989
Interactivity in the context of designed experiences
C Heeter
Journal of Interactive Advertising 1 (1), 3-14, 2000
4212000
Beyond Barbie [R] and Mortal Kombat: New Perspectives on Gender and Gaming.
YB Kafai, C Heeter, J Denner, JY Sun
MIT Press (BK), 2008
305*2008
Mind your errors: Evidence for a neural mechanism linking growth mind-set to adaptive posterror adjustments
JS Moser, HS Schroder, C Heeter, TP Moran, YH Lee
Psychological Science 22 (12), 1484-1489, 2011
2462011
Program selection with abundance of choice: A process model
C Heeter
Human Communication Research 12 (1), 126-152, 1985
2241985
Profiling the zappers.
C Heeter, BS Greenberg
Journal of Advertising Research, 1985
2211985
The effects of a serious game on role-taking and willingness to help
W Peng, M Lee, C Heeter
Journal of Communication 60 (4), 723-742, 2010
2172010
Communication research on consumer VR
C Heeter
Communication in the age of virtual reality 1, 191-218, 1995
1731995
Sex content in R-rated films viewed by adolescents
BS Greenberg
Department of Telecommunications, Michigan State University, 1986
171*1986
Gaming, gender, and time: Who makes time to play?
J Winn, C Heeter
Sex roles 61 (1-2), 1-13, 2009
1422009
Reflections on real presence by a virtual person
C Heeter
Presence: Teleoperators & Virtual Environments 12 (4), 335-345, 2003
1372003
Mexican Americans and the mass media
BS Greenberg
Ablex Publishing Corporation, 1983
1291983
Cableviewing
C Heeter, BS Greenberg
Praeger, 1988
1221988
Cable and program choice
C Heeter, B Greenberg
Selective exposure to communication, 203-224, 1985
1051985
Effects of a computer-based cognitive exercise program on age-related cognitive decline
A Bozoki, M Radovanovic, B Winn, C Heeter, JC Anthony
Archives of Gerontology and Geriatrics 57 (1), 1-7, 2013
762013
Alien Games: Do girls prefer games designed by girls?
C Heeter, R Egidio, P Mishra, B Winn, J Winn
Games and Culture 4 (1), 74-100, 2009
722009
Gaming mindsets: Implicit theories in serious game learning
YH Lee, C Heeter, B Magerko, B Medler
Cyberpsychology, behavior, and social networking 15 (4), 190-194, 2012
682012
Intelligent adaptation of digital game-based learning
B Magerko, C Heeter, J Fitzgerald, B Medler
Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008
602008
Impacts of forced serious game play on vulnerable subgroups
C Heeter, YH Lee, B Magerko, B Medler
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 3 …, 2011
542011
The system can't perform the operation now. Try again later.
Articles 1–20