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Adam Ingram-Goble
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Transformational play: Using games to position person, content, and context
SA Barab, M Gresalfi, A Ingram-Goble
Educational researcher 39 (7), 525-536, 2010
5612010
Transformational play as a curricular scaffold: Using videogames to support science education
SA Barab, B Scott, S Siyahhan, R Goldstone, A Ingram-Goble, SJ Zuiker, ...
Journal of Science Education and Technology 18, 305-320, 2009
3902009
Situationally embodied curriculum: Relating formalisms and contexts
S Barab, S Zuiker, S Warren, D Hickey, A Ingram‐Goble, EJ Kwon, ...
Science Education 91 (5), 750-782, 2007
3512007
Designing assessments and assessing designs in virtual educational environments
DT Hickey, AA Ingram-Goble, EM Jameson
Journal of Science Education and Technology 18, 187-208, 2009
2142009
Pedagogical dramas and transformational play: Narratively rich games for learning
SA Barab, T Dodge, A Ingram-Goble, P Pettyjohn, K Peppler, C Volk, ...
Mind, Culture, and Activity 17 (3), 235-264, 2010
1062010
Narratizing disciplines and disciplinizing narratives: Games as 21st century curriculum
SA Barab, M Gresalfi, T Dodge, A Ingram-Goble
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 2 …, 2010
1022010
Conceptual play spaces
SA Barab, A Ingram-Goble, S Warren
Handbook of research on effective electronic gaming in education, 989-1009, 2009
792009
Academic play spaces
S Barab, S Warren, A Ingram-Goble
Handbook of research on effective electronic gaming in education, 1-20, 2009
262009
Reflexive play spaces: A 21st century pedagogy
SA Barab, T Dodge, A Ingram-Goble
Games, Learning, and Society, Cambridge University Press, Cambridge, MA, 2006
192006
Academic play spaces: Designing games for education
S Barab, S Warren, A Ingram-Goble
annual conference of the American Educational Research Association, San …, 2006
182006
Designing for dispositions.
MS Gresalfi, A Ingram-Goble
ICLS (1), 297-304, 2008
152008
Transformative play-games as 21st century curriculum
S Barab, M Gresalfi, A Arici, A Ingram-Goble, P Pettyjohn
International Society of the Learning Sciences (ISLS), 2010
122010
First things first: design principles for worthwhile educational videogames
D Hickey, S Barab, A Ingram-Goble, S Zuiker
International Society of the Learning Sciences, Inc., 2008
72008
Contextual embodiment as a curricular scaffold for transferable understanding
SA Barab, B Scott, A Ingram-Goble, R Goldstone, S Zuiker, SJ Warren
Contemporary Educational Psychology 34, 0
6
Conceptual play spaces and the quest Atlantis project
S Barab, A Ingram-Goble, M Gresalfi, A Arici, S Siyahhan, T Dodge, K Hay
International Society of the Learning Sciences, Inc., 2008
52008
Educational games to support caring and compassion among youth: A design narrative
S Siyahhan, AA Ingram-Goble, S Barab, M Solomou
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9 …, 2017
42017
Academic Play Spaces: Tensions in designing games for classrooms
S Barab, S Warren, A Ingram-Goble
Proceedings of the Annual Conference of the American Educational Research …, 2006
42006
Virtual worlds as transactive curricula: Why games can seriously change schools
SA Barab, A Ingram-Goble, M Gresalfi
Virtual worlds 1, 1829-1841, 2004
42004
Embodied curriculum: Relating formalisms to contexts
SA Barab, S Zuiker, S Warren, D Hickey, A Ingram-Goble, EJ Kwon, ...
Science Education, 0
4
Playable stories: making programming and 3d role-playing game design personally and socially relevant
A Ingram-Goble
Indiana University, 2013
32013
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Articles 1–20