The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR K Kim, D Maloney, G Bruder, JN Bailenson, GF Welch Computer Animation and Virtual Worlds 28 (3-4), e1771, 2017 | 42 | 2017 |
My Body, My Avatar: How People Perceive Their Avatars in Social Virtual Reality G Freeman, S Zamanifard, D Maloney, A Adkins Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020 | 8 | 2020 |
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality. K Kim, G Bruder, D Maloney, G Welch ICAT-EGVE, 115-122, 2016 | 8 | 2016 |
It Is Complicated: Interacting with Children in Social Virtual Reality D Maloney, G Freeman, A Robb 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020 | 6 | 2020 |
Falling asleep together: What makes activities in social virtual reality meaningful to users D Maloney, G Freeman Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 5 | 2020 |
A Virtual Space for All: Exploring Children's Experience in Social Virtual Reality D Maloney, G Freeman, A Robb Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 4 | 2020 |
" Talking without a Voice" Understanding Non-verbal Communication in Social Virtual Reality D Maloney, G Freeman, DY Wohn Proceedings of the ACM on Human-Computer Interaction 4 (CSCW2), 1-25, 2020 | 4 | 2020 |
Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual Reality G Freeman, D Maloney Proceedings of the ACM on Human-Computer Interaction 4 (CSCW3), 1-27, 2021 | 3 | 2021 |
Anonymity vs. Familiarity: Self-Disclosure and Privacy in Social Virtual Reality D Maloney, S Zamanifard, G Freeman 26th ACM Symposium on Virtual Reality Software and Technology, 1-9, 2020 | 2 | 2020 |
Ethical concerns of the use of virtual avatars in consumer entertainment D Maloney, S Rajasabeson, A Moore, J Caldwell, J Archer, A Robb 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1489-1492, 2019 | 2 | 2019 |
Mitigating negative effects of immersive virtual avatars on racial bias D Maloney Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 2 | 2018 |
Induction of linear and circular vection in real and virtual worlds B Bodenheimer, Y Wang, D Maloney, J Rieser 2016 IEEE Virtual Reality (VR), 153-154, 2016 | 2 | 2016 |
Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research Space D Maloney, G Freeman, A Robb arXiv preprint arXiv:2104.05030, 2021 | | 2021 |
Collaboration, Dedication, and Social Pressure: A Comparative Analysis of Virtual and Face-to-Face Game Jams L Li, D Maloney, G Freeman Proceedings of the 54th Hawaii International Conference on System Sciences, 2824, 2021 | | 2021 |
Differentiated Instruction further Realized through Teacher-Agent Teaming G Musick, D Maloney, C Flathmann, NJ McNeese, J Walton Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64 (1 …, 2020 | | 2020 |
Ethics and Privacy in Mixed Reality D Hosfelt, D Maloney, K Bye, T Beck, E Southgate, P Swire 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020 | | 2020 |
[DC] Embodied Virtual Avatars and Potential Negative Effects on Implicit Racial Bias D Maloney 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1373-1374, 2019 | | 2019 |
An Initial Investigation into Stereotypical Influences on Implicit Racial Bias and Embodied Avatars D Maloney, A Robb 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1074-1075, 2019 | | 2019 |