Darryl Woodford
Darryl Woodford
Postdoctoral Research Fellow, Queensland University of Technology
Verified email at qut.edu.au - Homepage
Title
Cited by
Cited by
Year
Constructing the ideal EVE online player
K Bergstrom, M Carter, D Woodford, C Paul
Proceedings of DiGRA 2013: DeFragging Game Studies, 1-16, 2013
362013
Hanging out is hard to do: Methodology in non-avatar environments
D Woodford
Journal of Gaming & Virtual Worlds 4 (3), 275-288, 2012
242012
Evaluating consent and legitimacy amongst shifting community norms: an EVE Online case study
N Suzor, D Woodford
Suzor, Nicolas P. & Woodford, Darryl (2013) Evaluating consent and …, 2013
232013
Internet spaceships are serious business: An EVE Online reader
M Carter, K Bergstrom, D Woodford
U of Minnesota Press, 2016
222016
Abandoning the magic circle
D Woodford
Breaking the Magic Circle, 2008
202008
Social media and niche sports: The netball ANZ championship and Commonwealth Games on Twitter
P Vann, D Woodford, A Bruns
Media International Australia 155 (1), 108-119, 2015
92015
Content creation and curation
J Burgess, D Woodford
The international encyclopedia of digital communication and society, 1-6, 2015
82015
Dispute resolution across platforms: Offshore gambling industry and EVE Online
D Woodford
Workshop Proceedings of the 8th International Conference on the Foundations …, 2013
72013
Social media audience metrics as a new form of TV audience measurement
D Woodford, B Goldsmith, A Bruns
Producing theory in a digital world 2, 141-158, 2015
62015
Towards a methodology for examining Twitter follower accession
A Bruns, D Woodford, T Sadkowsky
First Monday 19 (4), 1-9, 2014
42014
Regulating virtual worlds: considering participant-driven approaches
D Woodford
Proceedings of DiGRA 2013: DeFragging Game Studies, 1-14, 2013
42013
Internet spaceships are serious business: EVE Online workshop introduction
M Carter, D Woodford, K Bergstrom
Proceedings of Foundations of Digital Games Conference 2013, 1-3, 2013
42013
Governing virtual worlds: to what extent is it possible to empower players and preserve their rights in virtual worlds, and what is the best method of doing so?
D Woodford
IUP Journal of Cyber Law 8, 2009
42009
Audiencing through social media
D Woodford, K Prowd, A Bruns
Studying Digital Media Audiences: perspectives from Australasia, 76-97, 2017
32017
Governance challenges in the global games industry
D Woodford
Global Game Industries and Cultural Policy, 317-329, 2016
32016
Slicing big data-Twitter, gambling and time sensitive information
D Woodford
Selected Papers of Internet Research 14.0, 3-6, 2013
32013
Regulating virtual environments
D Woodford
Proceedings of the International Conference on the Foundations of Digital …, 2012
32012
Measuring the Success of Tourism and Events Queensland’s ‘Instameet’Campaign
D Woodford, K Prowd
CAUTHE 2015: Rising Tides and Sea Changes: Adaptation and Innovation in …, 2015
22015
Identifying the events that connect social media users: Charting follower accession on Twitter
A Bruns, D Woodford
SAGE Publications, Ltd., 2014
22014
Exploring agency: Dominant conceptions of avatar related game world control
D Woodford
Master’s Thesis, IT University of Copenhagen, Denmark, 2009
22009
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