Darryl Woodford
Darryl Woodford
Postdoctoral Research Fellow, Queensland University of Technology
Verified email at qut.edu.au - Homepage
Cited by
Cited by
Constructing the ideal EVE online player
K Bergstrom, M Carter, D Woodford, C Paul
Proceedings of DiGRA 2013: DeFragging Game Studies., 2013
Internet spaceships are serious business: An EVE Online reader
M Carter, K Bergstrom, D Woodford
U of Minnesota Press, 2016
Hanging out is hard to do: Methodology in non-avatar environments
D Woodford
Journal of Gaming & Virtual Worlds 4 (3), 275-288, 2012
Evaluating consent and legitimacy amongst shifting community norms: an EVE Online case study
N Suzor, D Woodford
Suzor, Nicolas P. & Woodford, Darryl (2013) Evaluating consent and …, 2013
Abandoning the magic circle
D Woodford
Content creation and curation
J Burgess, D Woodford
The international encyclopedia of digital communication and society, 1-6, 2015
Social media and niche sports: The netball ANZ championship and Commonwealth Games on Twitter
P Vann, D Woodford, A Bruns
Media International Australia 155 (1), 108-119, 2015
Social media audience metrics as a new form of TV audience measurement
D Woodford, B Goldsmith, A Bruns
Producing theory in a digital world 2, 141-158, 2015
Dispute resolution across platforms: offshore gambling industry & EVE online
D Woodford
Proceedings of the 1st International Workshop on EVE Online, 39-46, 2013
Towards a methodology for examining Twitter follower accession
A Bruns, D Woodford, T Sadkowsky
First Monday 19 (4), 1-9, 2014
Internet spaceships are serious business: EVE Online workshop introduction
M Carter, D Woodford, K Bergstrom
Proceedings of Foundations of Digital Games Conference 2013, 1-3, 2013
Governing virtual worlds: to what extent is it possible to empower players and preserve their rights in virtual worlds, and what is the best method of doing so?
D Woodford
IUP Journal of Cyber Law 8, 2009
Audiencing through social media
D Woodford, K Prowd, A Bruns
Studying Digital Media Audiences: perspectives from Australasia, 76-97, 2017
Governance challenges in the global games industry
D Woodford
Global Game Industries and Cultural Policy, 317-329, 2016
Regulating virtual worlds: considering participant-driven approaches
D Woodford
Proceedings of DiGRA 2013: DeFragging Game Studies., 1-14, 2013
Regulating virtual environments
D Woodford
Proceedings of the International Conference on the Foundations of Digital …, 2012
Slicing big data-Twitter, gambling and time sensitive information
D Woodford, S Walker, A Paul
Selected Papers of Internet Research 14.0, 2013
Exploring agency: Dominant conceptions of avatar related game world control
D Woodford
Master’s Thesis, IT University of Copenhagen, Denmark, 2009
Everyone’s watching it: the role of hype in television engagement through social media
D Woodford, K Prowd
Regulating online: participant-driven approaches
DP Woodford
Queensland University of Technology, 2014
The system can't perform the operation now. Try again later.
Articles 1–20