Analysing gamification elements in educational environments using an existing Gamification taxonomy AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ... Smart Learning Environments 6 (1), 1-14, 2019 | 349 | 2019 |
Tailored gamification in education: A literature review and future agenda W Oliveira, J Hamari, L Shi, AM Toda, L Rodrigues, PT Palomino, ... Education and Information Technologies 28 (1), 373-406, 2023 | 243 | 2023 |
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation AM Toda, W Oliveira, A Klock, PT Palomino, M Pimenta, I Bittencourt, ... 2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019 | 136 | 2019 |
Narrative for Gamification in Education: Why Should you Care? PT Palomino, AM Toda, W Oliveira, AI Cristea, S Isotani 2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019 | 118 | 2019 |
The effects of personalized gamification on students’ flow experience, motivation, and enjoyment W Oliveira, J Hamari, S Joaquim, AM Toda, PT Palomino, J Vassileva, ... Smart Learning Environments 9 (1), 16, 2022 | 106 | 2022 |
The relationship between user types and gamification designs ACG Santos, W Oliveira, J Hamari, L Rodrigues, AM Toda, PT Palomino, ... User modeling and user-adapted interaction 31 (5), 907-940, 2021 | 98 | 2021 |
Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study L Rodrigues, FD Pereira, AM Toda, PT Palomino, M Pessoa, ... International Journal of Educational Technology in Higher Education 19 (1), 13, 2022 | 96 | 2022 |
Personalized gamification: A literature review of outcomes, experiments, and approaches L Rodrigues, AM Toda, PT Palomino, W Oliveira, S Isotani Eighth international conference on technological ecosystems for enhancing …, 2020 | 67 | 2020 |
How to gamify learning systems? An experience report using the design sprint method and a taxonomy for gamification elements in education AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ... Journal of Educational Technology & Society 22 (3), 47-60, 2019 | 67 | 2019 |
Personalization improves gamification: Evidence from a mixed-methods study L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ... Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021 | 61 | 2021 |
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience. W Oliveira, AM Toda, PT Palomino, L Shi, J Vassileva, II Bittencourt, ... HICSS, 1-10, 2020 | 60 | 2020 |
Gamification works, but how and to whom? an experimental study in the context of programming lessons L Rodrigues, AM Toda, W Oliveira, PT Palomino, AP Avila-Santos, ... Proceedings of the 52nd ACM technical symposium on computer science …, 2021 | 51 | 2021 |
Does gamification affect flow experience? A systematic literature review W Oliveira, O Pastushenko, L Rodrigues, AM Toda, PT Palomino, ... arXiv preprint arXiv:2106.09942, 2021 | 50 | 2021 |
Automating gamification personalization to the user and beyond L Rodrigues, AM Toda, W Oliveira, PT Palomino, J Vassileva, S Isotani IEEE Transactions on Learning Technologies 15 (2), 199-212, 2022 | 48 | 2022 |
Exploring content game elements to support gamification design in educational systems: narrative and storytelling P Palomino, A Toda, W Oliveira, L Rodrigues, A Cristea, S Isotani Brazilian symposium on computers in education (Simpósio brasileiro de …, 2019 | 31 | 2019 |
How personalization affects motivation in gamified review assessments L Rodrigues, PT Palomino, AM Toda, ACT Klock, M Pessoa, FD Pereira, ... International Journal of Artificial Intelligence in Education 34 (2), 147-184, 2024 | 24 | 2024 |
Towards automatic flow experience identification in educational systems: A theory-driven approach W Oliveira, A Toda, P Palomino, L Rodrigues, S Isotani, L Shi Extended abstracts of the annual symposium on computer-human interaction in …, 2019 | 24 | 2019 |
Are they learning or playing? moderator conditions of gamification’s success in programming classrooms L Rodrigues, F Pereira, A Toda, P Palomino, W Oliveira, M Pessoa, ... ACM Transactions on Computing Education (TOCE) 22 (3), 1-27, 2022 | 21 | 2022 |
Thinking inside the box: How to tailor gamified educational systems based on learning activities types L Rodrigues, W Oliveira, A Toda, P Palomino, S Isotani Brazilian symposium on computers in education (Simpósio Brasileiro de …, 2019 | 20 | 2019 |
From the lack of engagement to motivation: Gamification strategies to enhance users learning experiences PT Palomino, AM Toda, LAL Rodrigues, WO Santos, S Isotani Anais, 2020 | 18 | 2020 |