Jenilyn L. Agapito
Jenilyn L. Agapito
Assistant Professor, Ateneo de Manila University
Verified email at ateneo.edu
Title
Cited by
Cited by
Year
The effects of an interactive software agent on student affective dynamics while using; an intelligent tutoring system
MMT Rodrigo, RSJ Baker, J Agapito, J Nabos, MC Repalam, SS Reyes, ...
IEEE Transactions on Affective Computing 3 (2), 224-236, 2012
612012
The effects of an interactive software agent on student affective dynamics while using; an intelligent tutoring system
MMT Rodrigo, RSJ Baker, J Agapito, J Nabos, MC Repalam, SS Reyes, ...
IEEE Transactions on Affective Computing 3 (2), 224-236, 2012
612012
Challenges to transferring western field research materials and methods to a developing world context
M Rodrigo, T Mercedes, J Sugay
62013
Comparing disengaged behavior within a cognitive tutor in the USA and philippines
MMT Rodrigo, RSJ d Baker, J Agapito, J Nabos, MC Repalam, SS Reyes
International Conference on Intelligent Tutoring Systems, 263-265, 2010
52010
Designing an intervention for novice programmers based on meaningful gamification: An expert evaluation
J Agapito, MM Rodrigo
Proceedings of the 25th International Conference on Computers in Education …, 2017
42017
Investigating the impact of a meaningful gamification-based intervention on novice programmers’ achievement
JL Agapito, MMT Rodrigo
International Conference on Artificial Intelligence in Education, 3-16, 2018
32018
Xiphias: A competitive classroom control system to facilitate the gamification of academic evaluation of novice C++ programmers
JL Agapito, JC Martinez, JD Casano
Proceedings of International Symposium on Computing for Education, ISCE 14, 9-15, 2014
32014
Evaluation of a Re-designed Framework for Embodied Cognition Math Games
JDL Casano, H Tee, JL Agapito, I Arroyo, MMT Rodrigo
VR, Simulations and Serious Games for Education, 27-43, 2019
22019
Igpaw: Loyola—design of a campus-wide augmented reality game using MAGIS
E Vidal, ML Mendoza, JD Samaco
Proceedings of the 26th International Conference on Computers in Education …, 2018
22018
Identifying Meaningful Gamification-Based Elements Beneficial to Novice Programmers
J Agapito, M Mercedes
Proceedings of the 26th International Conference on Computers in Education …, 2018
12018
An Analysis of Novice Programmers' Compilation Behaviors in C++
J Agapito, MM Rodrigo
Philippine Information Technology Journal 5 (1), 2012
12012
Development and field testing of a narrative-centered digital game for english comprehension
JL Agapito, DMA Manahan, MML Moreno, JI Beraquit, IY Herras, ...
28th International Conference on Computers in Education, ICCE 2020, 164-172, 2020
2020
Quantifying Museum Visitor Attention Using Bluetooth Proximity Beacons
JDL Casano, JL Agapito, A Moreno, MMT Rodrigo
International Conference on Human-Computer Interaction, 270-277, 2020
2020
Tuklas: Design, Development and Testing of an Augmented Reality Experience for a Children’s Museum
MMT Rodrigo, ECE Vidal, IYD Herras, JL Agapito, WD Diy, VA Ortega, ...
2019 IEEE International Conference on Engineering, Technology and Education …, 2019
2019
2012 Index IEEE Transactions on Affective Computing Vol. 3
J Agapito, F Agrafioti, O AlZoubi, D Amelynck, AK Anderson, RSJ Baker, ...
IEEE Transactions on Affective Computing 4 (1), 1, 2013
2013
Gathering Behaviors and Affective States of Learners Using Educational Software: Challenges to Research in an Emerging Economy
MMT RODRIGO, OS Jessica, J AGAPITO, S REYES Jr
Age 12 (15), 9-13, 2012
2012
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