Personalised gaming S Bakkes, CT Tan, Y Pisan Journal. Creative Technologies 3, 5, 2013 | 108* | 2013 |
Personalised gaming: a motivation and overview of literature S Bakkes, CT Tan, Y Pisan Proceedings of The 8th Australasian Conference on Interactive Entertainment, 4, 2012 | 108 | 2012 |
Exploring gameplay experiences on the Oculus Rift CT Tan, TW Leong, S Shen, C Dubravs, C Si Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 72 | 2015 |
Towards Personalised Gaming via Facial Expression Recognition PM Blom, S Bakkes, CT Tan, S Whiteson, D Roijers, R Valenti, T Gevers Proceedings of Tenth AAAI Conference on Artificial Intelligence and …, 2014 | 60 | 2014 |
Augmented reality games: A review CT Tan, D Soh Proceedings of the 3rd Asian Conference on Intelligent Games and Simulation …, 2011 | 48 | 2011 |
A feasibility study in using facial expressions analysis to evaluate player experiences CT Tan, D Rosser, S Bakkes, Y Pisan Proceedings of The 8th Australasian Conference on Interactive Entertainment, 5, 2012 | 38 | 2012 |
Combining Think-aloud and Physiological Data to Understand Video Game Experiences CT Tan, TW Leong, S Shen Proceedings of CHI '14, 381-390, 2014 | 33 | 2014 |
sPeAK-MAN: towards popular gameplay for speech therapy CT Tan, A Johnston, K Ballard, S Ferguson, D Perera-Schulz Proceedings of the 9th Australasian Conference on Interactive Entertainment, 28, 2013 | 28 | 2013 |
CopyMe: an emotional development game for children N Harrold, CT Tan, D Rosser, TW Leong Proceedings of CHI'14 Extended Abstracts, 503-506, 2014 | 27* | 2014 |
Personality-based Adaptation for Teamwork in Game Agents HL Cheng, CT Tan Proceedings of The Third AAAI Conference on Artificial Intelligence and …, 2007 | 27* | 2007 |
Personality-based Adaptation for Teamwork in Game Agents. CT Tan, H Cheng Proceedings of The Third AAAI Conference on Artificial Intelligence and …, 2007 | 27 | 2007 |
Inferring player experiences using facial expressions analysis CT Tan, S Bakkes, Y Pisan Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014 | 22 | 2014 |
Towards an expression recognition game to assist the emotional development of children with autism spectrum disorders N Harrold, CT Tan, D Rosser Proceedings of the Workshop at SIGGRAPH Asia - WASA '12, 33-37, 2012 | 22 | 2012 |
A combined tactical and strategic hierarchical learning framework in multi-agent games CT Tan, H Cheng Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 115-122, 2008 | 18 | 2008 |
Can you CopyMe?: an expression mimicking serious game CT Tan, N Harrold, D Rosser Proceedings of SIGGRAPH Asia 2013 MGIA, 73, 2013 | 17 | 2013 |
CopyMe: a portable real-time feedback expression recognition game for children N Harrold, CT Tan, D Rosser, TW Leong Proceedings of CHI'14 Extended Abstracts, 1195-1200, 2014 | 16 | 2014 |
Retrogaming as visual feedback for speech therapy CT Tan, A Johnston, A Bluff, S Ferguson, KJ Ballard SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 1-5, 2014 | 14 | 2014 |
Assessing the Kinect’s Capabilities to Perform a Time-based Clinical Test for Fall Risk Assessment in Older People JA Garcia, Y Pisan, CT Tan, KF Navarro Entertainment Computing – ICEC 2014, 2014 | 14 | 2014 |
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games HL Cheng, CT Tan Proceedings of The Fifth AAAI Conference on Artificial Intelligence and …, 2009 | 14* | 2009 |
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games. CT Tan, H Cheng Proceedings of The Fifth AAAI Conference on Artificial Intelligence and …, 2009 | 14 | 2009 |