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Kai Erenli
Kai Erenli
FH des BFI Wien
Verified email at fh-vie.ac.at - Homepage
Title
Cited by
Cited by
Year
The impact of gamification-recommending education scenarios
K Erenli
International Journal of Emerging Technologies in Learning (iJET) 8 (2013), 2013
2182013
The impact of gamification: A recommendation of scenarios for education
K Erenli
2012 15th International Conference on Interactive Collaborative Learning …, 2012
1192012
Gamify your teaching-using location-based games for educational purposes
K Erenli
International Journal of Advanced Corporate Learning (iJAC) 6 (2), 22-27, 2013
322013
Collaborative and social learning using virtual worlds: Preparing students for virtually anything
K Erenli, G Ortner
International Journal of Advanced Corporate Learning (iJAC) 4 (3), 23-29, 2011
172011
Generation I (mmersion)-How to Meet Learner Expectations of Tomorrow.
K Erenli
Int. J. Adv. Corp. Learn. 9 (1), 19-25, 2016
162016
Gamification and law: on the legal implications of using gamified elements
K Erenli
Gamification in Education and Business, 535-552, 2015
52015
Legal challenges of an open web index
K Erenli, C Geminn, L Pfeiffer
International Cybersecurity Law Review 2, 183-194, 2021
42021
Immersive Education
M Ebner, K Erenli, R Malaka, J Pirker, AE Walsh
Springer International Publishing AG, 2015
4*2015
Introducing: the game jam license
G Lai, K Erenli, F Khosmood, W Latham
Proceedings of the 14th International Conference on the Foundations of …, 2019
22019
Veni, Vidi, VICERO–But Where to Start?
K Erenli
International Conference on Technologies for E-Learning and Digital …, 2012
22012
Choosing a Virtual World Platform for Teaching:“VICERO”-A Scoring Model Aiding the Right Choice
K Erenli
International Journal of Advanced Corporate Learning (iJAC) 5 (3), 54-57, 2012
22012
Virtual Persons+ Virtual Goods= Real Problems.
K Erenli
UCMedia, 265-270, 2009
22009
VR Fact Sheet 2019-An Overview of VR Movies & Games
A Jank, F Kozich, F Fröhlich, K Erenli
2019 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2019
12019
QuizeRo-Recipe for a Successful QR-Code Scavenger Hunt
M Birkenrahe, K Erenli
International Conference on Serious Games, 190-194, 2014
12014
Projektmanagement in virtuellen Welten–Ist das „Büro von morgen “von überall erreichbar?
K Erenli
Projektmanagement in der Wirtschaftsinformatik, 35, 2009
12009
2022 8th International Conference of the Immersive Learning Research Network (iLRN)
A Dengel, ML Bourguet, D Pedrosa, J Hutson, K Erenli, D Economou, ...
2022
Copyright and Reprint Permission
A Dengel, ML Bourguet, D Pedrosa, J Hutson, K Erenli, D Economou, ...
2022
Copyright and Reprint Permission
D Economou, A Peña-Rios, A Dengel, H Doods, M Mentzelopoulos, ...
2021
Gaming & law—Its part of the game, so what should I know
K Erenli
2015 IEEE Games Entertainment Media Conference (GEM), 1-2, 2015
2015
Virtuelle Umgebung–Kommunikation in globalisierten Projektteams
K Erenli
na, 2013
2013
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