Ben Egliston
Title
Cited by
Cited by
Year
Playing across media: Exploring transtextuality in competitive games and esports
B Egliston
Well Played: A Journal on Video Games, Values, and Meaning 5 (2), 34-62, 2016
172016
Ethical implications of emerging mixed reality technologies
M Carter, B Egliston
112020
Watch to win? E-sport, broadcast expertise and technicity in Dota 2
B Egliston
Convergence: The International Journal of Research into New Media Technologies, 2019
92019
E-sport, phenomenality and affect
B Egliston
Transformations Journal of Media, Culture & Technology 31, 156-174, 2018
92018
Building skill in videogames: A play of bodies, controllers and game-guides
B Egliston
M/C Journal 20 (2), 2017
92017
Quantified play: Self-tracking in videogames
B Egliston
Games and Culture 15 (6), 707-729, 2020
82020
Big playerbase, big data: On data analytics methodologies and their applicability to studying multiplayer games and culture
B Egliston
First Monday 21 (7), 2016
72016
Oculus imaginaries: The promises and perils of Facebook’s virtual reality
B Egliston, M Carter
New Media & Society, 1461444820960411, 2020
62020
Surveillance technicity: affect, retention and videogame analytics
B Egliston
Media, Culture & Society 42 (6), 915-931, 2020
52020
‘Seeing isn’t doing’: Examining tensions between bodies, videogames and technologies ‘beyond’the game
B Egliston
New Media & Society 22 (6), 984-1003, 2020
42020
Videogame Analytics, Surveillance, and Memory
B Egliston
Surveillance & Society 17 (1/2), 161-168, 2019
32019
What are the risks of Virtual Reality data? Learning Analytics, Algorithmic Bias and a Fantasy of Perfect Data
M Carter, B Egliston
new media & society, 14614448211012794, 2021
22021
No Escape From Reality
M Carter, B Egliston
https://reallifemag.com/no-escape-from-reality/, 2020
22020
Facebook’s virtual reality push is about data, not gaming.
M Carter, B Egliston
The Conversation, 2020
22020
Statistics, Spectatorship, and the “Attention Economy” of Esport
B Egliston
Global esports: Transformation of Cultural Perceptions of Competitive Gaming …, 2021
12021
Audiencing on Twitch
M Carter, B Egliston
Proceedings from Digital Games Research Association annual conference, 2018
12018
Broadcasting play. Articulating roles of materialities and bodies
B Egliston
Proceedings of DiGRA Australia Queensland Symposium, 2016
12016
A Critical Future of Virtual Reality: All Work and No Play
M Carter, B Egliston
AoIR Selected Papers of Internet Research, 2021
2021
The work of watching Twitch: Audience labour in livestreaming and esports
M Carter, B Egliston
Journal of Gaming & Virtual Worlds 13 (1), 3-20, 2021
2021
Visions of the material body: Twitch. tv and post-phenomenology
B Egliston
Journal of Gaming & Virtual Worlds 12 (3), 241-257, 2020
2020
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Articles 1–20