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Ben Egliston
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Year
Oculus imaginaries: The promises and perils of Facebook’s virtual reality
B Egliston, M Carter
new media & society 24 (1), 70-89, 2022
332022
Playing across media: Exploring transtextuality in competitive games and esports
B Egliston
Well Played: A Journal on Video Games, Values, and Meaning 5 (2), 34-62, 2016
222016
E-sport, phenomenality and affect
B Egliston
Transformations Journal of Media, Culture & Technology 31, 156-174, 2018
162018
What are the risks of virtual reality data? Learning analytics, algorithmic bias and a fantasy of perfect data
M Carter, B Egliston
new media & society, 14614448211012794, 2021
152021
Ethical implications of emerging mixed reality technologies
M Carter, B Egliston
152020
Watch to win? E-sport, broadcast expertise and technicity in Dota 2
B Egliston
Convergence: The International Journal of Research into New Media Technologies, 2019
112019
Quantified play: Self-tracking in videogames
B Egliston
Games and Culture 15 (6), 707-729, 2020
102020
Critical questions for Facebook’s virtual reality: data, power and the metaverse
B Egliston, M Carter
Internet Policy Review 10 (4), 2021
92021
Building skill in videogames: A play of bodies, controllers and game-guides
B Egliston
M/C Journal 20 (2), Article number: 1218, 2017
92017
Big playerbase, big data: On data analytics methodologies and their applicability to studying multiplayer games and culture
B Egliston
First Monday 21 (7), 2016
92016
‘Seeing isn’t doing’: Examining tensions between bodies, videogames and technologies ‘beyond’the game
B Egliston
New Media & Society 22 (6), 984-1003, 2020
82020
Surveillance technicity: affect, retention and videogame analytics
B Egliston
Media, Culture & Society 42 (6), 915-931, 2020
62020
Audiencing on Twitch
M Carter, B Egliston
Proceedings from digital games research association annual conference (DiGRA …, 2018
62018
Examining visions of surveillance in Oculus’ data and privacy policies, 2014–2020
B Egliston, M Carter
Media International Australia, 1329878X211041670, 2021
52021
Facebook’s virtual reality push is about data, not gaming.
M Carter, B Egliston
The Conversation, 2020
32020
Videogame Analytics, Surveillance, and Memory
B Egliston
Surveillance & Society 17 (1/2), 161-168, 2019
32019
The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking
B Egliston, M Carter
Convergence, 13548565211072342, 2022
22022
‘The interface of the future’: Mixed reality, intimate data and imagined temporalities
B Egliston, M Carter
Big Data & Society 9 (1), 20539517211063689, 2022
22022
A Critical Future of Virtual Reality: All Work and No Play
M Carter, B Egliston
AoIR Selected Papers of Internet Research, 2021
22021
‘Potential for harm’: Microsoft to make US$22 billion worth of augmented reality headsets for US Army
B Egliston, M Carter
https://theconversation.com/potential-for-harm-microsoft-to-make-us-22 …, 2021
22021
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