Thomas Apperley
Thomas Apperley
Center of Excellence: Game Culture Studies, Tampere University
Verified email at tuni.fi - Homepage
TitleCited byYear
Genre and game studies: Toward a critical approach to video game genres
TH Apperley
Simulation & Gaming 37 (1), 6-23, 2006
5742006
Gaming Rhythms: Play and Counterplay from the Situated to the Global
T Apperley
Institute of Network Cultures, 2010
1212010
Literacy into action: Digital games as action and text in the English and literacy classroom
T Apperley, C Beavis
Pedagogies: An International Journal 6 (2), 130-143, 2011
802011
What digital games and literacy have in common: a heuristic for understanding pupils' gaming literacy
T Apperley, C Walsh
Literacy 46 (3), 115-122, 2012
742012
Game studies’ material turn
T Apperley, D Jayemane
Westminster Papers in Communication and Culture 9 (1), 5-25, 2012
712012
Gaming capital: Rethinking literacy
C Walsh, T Apperley
502009
A Model for Critical Games Literacy
T Apperley, C Beavis
Elearning and Digital Media 10 (1), 2013
452013
What game studies can teach us about videogames in the English and Literacy classroom
T Apperley
Australian Journal of Language and Literacy 33 (1), 12-23, 2010
432010
Literacy in the digital age: Learning from computer games
C Beavis, T Apperley, C Bradford, J O’mara, C Walsh
English in Education 43 (2), 162-175, 2009
422009
Platform studies’ epistemic threshold
T Apperley, J Parikka
Games and Culture 13 (4), 349-369, 2018
322018
Virtual unaustralia: Videogames and Australia's colonial history
TH Apperley
Proc. of Cultural Studies Association of Australasias Annual, UNAUSTRALIA, 2006
232006
Modding the historians’ code: Historical verisimilitude and the counterfactual imagination
T Apperley
Playing with the past: Digital games and the simulation of history, 185-198, 2013
212013
Citizenship and consumption: convergence culture, transmedia narratives and the digital divide
T Apperley
Proceedings of the 4th Australasian Conference on interactive Entertainment, 2, 2007
19*2007
The body of the gamer: game art and gestural excess
TH Apperley
Digital Creativity 24 (2), 145-156, 2013
182013
A model for games and literacy
C Beavis, T Apperley
Digital games: Literacy in action, 12-23, 2012
162012
Researching digital game players: Gameplay and gaming capital
C Walsh, T Apperley
152008
Postdigital interfaces and the aesthetics of recruitment
D Jayemanne, B Nansen, TH Apperley
Transactions of the Digital Games Research Association 2 (3), 2016
13*2016
Using gaming paratexts in the literacy classroom
C Walsh, T Apperley
ETC Press, 2012
132012
Broadband in the Burbs: NBN infrastructure, spectrum politics and the digital home
T Apperley, B Nansen, M Arnold, R Wilken
M/C Journal 14 (4), 2011
132011
Video games in Australia
T Apperley
The Video Game Explosion: A History From Pong to Playstation and Beyond …, 2008
122008
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Articles 1–20