Thomas Apperley
Thomas Apperley
Center of Excellence: Game Culture Studies, Tampere University
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Cited by
Cited by
Genre and game studies: Toward a critical approach to video game genres
TH Apperley
Simulation & Gaming 37 (1), 6-23, 2006
Gaming Rhythms: Play and Counterplay from the Situated to the Global
T Apperley
Institute of Network Cultures, 2010
Game studies’ material turn
T Apperley, D Jayemane
Westminster Papers in Communication and Culture 9 (1), 5-25, 2012
Literacy into action: Digital games as action and text in the English and literacy classroom
T Apperley, C Beavis
Pedagogies: An International Journal 6 (2), 130-143, 2011
What digital games and literacy have in common: a heuristic for understanding pupils' gaming literacy
T Apperley, C Walsh
Literacy 46 (3), 115-122, 2012
A Model for Critical Games Literacy
T Apperley, C Beavis
Elearning and Digital Media 10 (1), 2013
Gaming capital: Rethinking literacy
C Walsh, T Apperley
Platform studies’ epistemic threshold
T Apperley, J Parikka
Games and Culture 13 (4), 349-369, 2018
Modding the historians’ code: Historical verisimilitude and the counterfactual imagination
T Apperley
Playing with the past: Digital games and the simulation of history, 185-198, 2013
What game studies can teach us about videogames in the English and Literacy classroom
T Apperley
Australian Journal of Language and Literacy 33 (1), 12-23, 2010
Literacy in the digital age: Learning from computer games
C Beavis, T Apperley, C Bradford, J O’mara, C Walsh
English in Education 43 (2), 162-175, 2009
The body of the gamer: game art and gestural excess
TH Apperley
Digital Creativity 24 (2), 145-156, 2013
Virtual unaustralia: Videogames and Australia's colonial history
TH Apperley
Proc. of Cultural Studies Association of Australasias Annual, UNAUSTRALIA, 2006
Postdigital interfaces and the aesthetics of recruitment
D Jayemanne, B Nansen, TH Apperley
Transactions of the Digital Games Research Association 2 (3), 2016
Postdigital Play and the Aesthetics of Recruitment.
D Jayemanne, B Nansen, T Apperley
DiGRA Conference, 2015
Citizenship and consumption: convergence culture, transmedia narratives and the digital divide
T Apperley
Proceedings of the 4th Australasian Conference on interactive Entertainment, 1-4, 2007
'Turning around'to the affordances of digital games: English curriculum and students' lifeworlds.
C Beavis, C Walsh, C Bradford, J O'Mara, T Apperley, A Gutierrez
English in Australia 50 (2), 30-40, 2015
Researching digital game players: Gameplay and gaming capital
C Walsh, T Apperley
Video games in Australia
T Apperley
The Video Game Explosion, 2008
The biopolitics of gaming: Avatar-player self-reflexivity in Assassin’s Creed II
T Apperley, J Clemens
The play versus story divide in game studies critical essays, 110-124, 2015
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