Alexander Muscat
Title
Cited by
Cited by
Year
First-Person Walkers: Understanding the Walker Experience through Four Design Themes
A Muscat, W Goddard, J Duckworth, J Holopainen
Proceedings of the First International Joint Conference of DiGRA and FDG 13 …, 2016
182016
Interactive dome experiences: Designing astrosurf
W Goddard, A Muscat, J Manning, J Holopainen
Proceedings of the 20th International Academic Mindtrek Conference, 393-402, 2016
52016
WORLD4: Designing Ambiguity for First-Person Exploration Games
A Muscat, J Duckworth
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
42018
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required
W Goddard, A Muscat
Proceedings of the First International Joint Conference of DiGRA and FDG 1 …, 2016
32016
Ambiguous worlds: Understanding the design of first-person walker games
A Muscat
RMIT University, 2018
22018
Towards Genre as a Game Design Research Approach.
W Goddard, A Muscat
Proceedings of the 2017 DiGRA International Conference 14 (1), 1-14, 2017
12017
Mechanics & Materialities: WORLD4 and the Effort of Looking in Videogames
A Muscat
DiGRA Australia 2020, 1-5, 2020
2020
Methods Beyond the Screen: Conducting remote player studies for game design research.
A Muscat, J Duckworth, D Wilson
Proceedings of the 2019 DiGRA International Conference: Game, Play and the …, 2019
2019
Interactive dome experiences
W Goddard, A Muscat, J Manning, J Holopainen
2016
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