Mariluz Guenaga
Mariluz Guenaga
Faculty of Engineering - University of Deusto
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Cited by
Cited by
Empirical analysis of the use of the VISIR remote lab in teaching analog electronics
J Garcia-Zubia, J Cuadros, S Romero, U Hernandez-Jayo, P Orduna, ...
IEEE Transactions on Education 60 (2), 149-156, 2016
La accesibilidad y las tecnologías en la información y la comunicación
ML Guenaga, A Barbier, A Eguiluz
TRANS. Revista de traductología, 155-169, 2007
Accessibility for e-learning environments
ML Guenaga, D Burger, J Oliver
International Conference on Computers for Handicapped Persons, 157-163, 2004
A proposal for generic competence assessment in a serious game
M Bezanilla, S Arranz, A Rayn, I Rubio, I Menchaca, M Guenaga, ...
Journal of New Approaches in Educational Research (NAER Journal) 3 (1), 42-51, 2014
Creativity in the acquisition of computational thinking
A Hershkovitz, R Sitman, R Israel-Fishelson, A Eguíluz, P Garaizar, ...
Interactive Learning Environments 27 (5-6), 628-644, 2019
Propuesta de evaluación de competencias genéricas mediante un juego serio
MJ Bezanilla, S Arranz, A Rayón, I Rubio, I Menchaca, M Guenaga, ...
New approaches in educational research 3 (1), 44-54, 2014
A tool to evaluate the level of inclusion of digital learning objects
M Guenaga, I Mechaca, S Romero, A Eguíluz
Procedia Computer Science 14, 148-154, 2012
Exploring the progression of early programmers in a set of computational thinking challenges via clickstream analysis
A Eguiluz, M Guenaga, P Garaizar, C Olivares-Rodriguez
IEEE Transactions on Emerging Topics in Computing 8 (1), 256-261, 2017
Smartphones and teenagers, threat or opportunity
M Guenaga, I Mentxaka, A Eguíluz, S Romero, JG Zubía
2012 15th International Conference on Interactive Collaborative Learning …, 2012
Un juego serio para desarrollar y evaluar la competencia de trabajo en equipo
MG Gómez, A Eguíluz, AR Jerez, EQ Torrientes
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 1, 2015
A serious game to develop and assess teamwork competency
M Guenaga, A Eguíluz, A Rayón, A Núñez, E Quevedo
2014 International Symposium on Computers in Education (SIIE), 183-188, 2014
Automatic Assessment of Progress Using Remote Laboratories.
S Romero, M Guenaga, J García-Zubía, P Orduña
Int. J. Online Eng. 11 (2), 49-54, 2015
Who's Learning? Using Demographics in EDM Research.
L Paquette, J Ocumpaugh, Z Li, A Andres, R Baker
Journal of Educational Data Mining 12 (3), 1-30, 2020
New challenges in the Bologna Process using Remote Laboratories and Learning Analytics to support teachers in continuous assessment
S Romero, M Guenaga, J García-Zubía, P Orduña
2014 International Symposium on Computers in Education (SIIE), 227-230, 2014
SNOLA: Spanish network of learning analytics
M Caeiro-Rodríguez, MÁ Conde, M Guenaga, Á Hernández-García, ...
Proceedings of the Fourth International Conference on Technological …, 2016
An evaluation of open digital gaming platforms for developing computational thinking skills
A Eguíluz, P Garaizar, M Guenaga, D Cvetković
Simulation and gaming, 143-168, 2018
Make world, a collaborative platform to develop computational thinking and STEAM
M Guenaga, I Mentxaka, P Garaizar, A Eguiluz, S Villagrasa, I Navarro
International conference on learning and collaboration technologies, 50-59, 2017
From analysis to improvement: Challenges and opportunities for learning analytics
M Guenaga, P Garaizar
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 11 (3), 146-147, 2016
A web platform for the assessment of competences in Mobile Learning Contexts
AR Jerez, M Guenaga, A Núñez
2014 IEEE Global Engineering Education Conference (EDUCON), 321-329, 2014
Serious Games para el desarrollo de competencias orientadas al empleo
M Guenaga, S Arranz, I Rubio, E Aguilar, AO de Guinea, A Rayón, ...
VAEP-RITA 1, 35-41, 2013
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