Greater rewards in videogames lead to more presence, enjoyment and effort D Johnson, M Klarkowski, K Vella, C Phillips, M McEwan, CN Watling Computers in Human Behavior 87, 66-74, 2018 | 76 | 2018 |
Videogame control device impact on the play experience M McEwan, D Johnson, P Wyeth, A Blackler Proceedings of the 8th australasian conference on interactive entertainment …, 2012 | 58 | 2012 |
Natural mapping and intuitive interaction in videogames MW McEwan, AL Blackler, DM Johnson, PA Wyeth Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 55 | 2014 |
Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation M Klarkowski, D Johnson, P Wyeth, M McEwan, C Phillips, S Smith Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 53 | 2016 |
Sessional academic success: A distributed framework for academic support and development J Hamilton, M Fox, M McEwan Journal of University Teaching & Learning Practice 10 (3), 9, 2013 | 44 | 2013 |
Morality meters and their impacts on moral choices in videogames: A qualitative study P Formosa, M Ryan, S Howarth, J Messer, M McEwan Games and Culture 17 (1), 89-121, 2022 | 18 | 2022 |
Perspectives on the nature of intuitive interaction A Blackler, S Desai, M McEwan, V Popovic, S Diefenbach Intuitive Interaction Research and Application, 19-39, 2019 | 15 | 2019 |
Expressive interactions: Tablet usability for young mobile learners P Wyeth, M McEwan, P Roe, I MacColl Proceedings of the 23rd Australian Computer-Human Interaction Conference …, 2011 | 11 | 2011 |
An empirical investigation of the Gamer’s Dilemma: A mixed methods study of whether the dilemma exists P Formosa, T Montefiore, O Ghasemi, M McEwan Behaviour & Information Technology 43 (3), 571-589, 2024 | 10 | 2024 |
Modelling the ethical priorities influencing decision-making in cybersecurity contexts B Sadeghi, D Richards, P Formosa, M McEwan, MHA Bajwa, M Hitchens, ... Organizational Cybersecurity Journal: Practice, Process and People 3 (2 …, 2023 | 9 | 2023 |
Puppy island: Theory-driven design of a serious game for young children with cystic fibrosis M McEwan, C Phillips, P Wyeth, D Johnson Proceedings of the interaction design and children conference, 532-540, 2020 | 9 | 2020 |
The influence of naturally mapped control interfaces for video games on the player experience and intuitive interaction MW McEwan Queensland University of Technology, 2017 | 9 | 2017 |
Intuitive Interaction with Motion Controls in a Tennis Video Game M McEwan, A Blackler, P Wyeth, D Johnson Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 8 | 2020 |
A proposed AI-enhanced serious game for cybersecurity ethics training D Richards, P Formosa, M Ryan, M Hitchens, M McEwan Conference of the Australasian Institute of Computer Ethics (9th: 2020), 1-9, 2020 | 7 | 2020 |
Design of a serious game for cybersecurity ethics training M Ryan, M McEwan, V Sansare, P Formosa, D Richards, M Hitchens Proceedings of DiGRA 2022 Conference: Bringing Worlds Together, 2022 | 5 | 2022 |
The effect of morality meters on ethical decision making in video games: A quantitative study M Ryan, M McEwan, P Formosa, J Messer, S Howarth Computers in Human Behavior 142, 107623, 2023 | 3 | 2023 |
The impact of social proof on moral decision-making in video games V Sansare, J Rovere, M McEwan, M Ryan Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021 | 2 | 2021 |
How to increase ethical awareness in cybersecurity decision-making B Sadeghi, D Richards, P Formosa, M McEwan, M Hitchens | 1 | 2022 |
Professional Cosplayers Entrepreneurial Identity and Exploitation C McCutcheon, M Hitchens, M McEwan Entrepreneurial Cosplay, 33-48, 2023 | | 2023 |
Oscillatory Design to Develop Moral Engagement Through Systemic Play V Sansare, M Ryan, M McEwan | | 2023 |