Richard Byrne
Richard Byrne
Exertion Games Lab, RMIT University, Melbourne, Australia
Verified email at exertiongameslab.org - Homepage
Title
Cited by
Cited by
Year
Experiencing the body as play
FF Mueller, R Byrne, J Andres, R Patibanda
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
682018
Playful game jams: guidelines for designed outcomes
W Goddard, R Byrne, FF Mueller
Proceedings of the 2014 Conference on Interactive Entertainment, 1-10, 2014
542014
Utilizing gravity in movement-based games and play
P Hämäläinen, J Marshall, R Kajastila, R Byrne, FF Mueller
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
242015
13 Game Lenses for Designing Diverse Interactive Jogging Systems
FF Mueller, CT Tan, R Byrne, M Jones
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 43-56, 2017
192017
Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play
R Byrne, J Marshall, F Mueller
182016
Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation
R Byrne, J Marshall, FF Mueller
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
172016
Sensory alignment in immersive entertainment
J Marshall, S Benford, R Byrne, P Tennent
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
162019
Health monitoring using gait phase effects
R Byrne, P Eslambolchilar, A Crossan
Proceedings of the 3rd International Conference on PErvasive Technologies …, 2010
142010
Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play
DJ Finnegan, E Velloso, R Mitchell, F Mueller, R Byrne
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
122014
Designing digital climbing experiences through understanding rock climbing motivation
R Byrne
International Conference on Entertainment Computing, 92-99, 2014
112014
A 2nd Person Social Perspective on Bodily Play
FF Mueller, Z Li, R Byrne, YD Mehta, P Arnold, T Kari
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
102019
JoggAR: a mixed-modality AR approach for technology-augmented jogging
CT Tan, R Byrne, S Lui, W Liu, F Mueller
SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 33, 2015
102015
AR Fighter: Using HMDs to create Vertigo Play Experiences
R Byrne, J Marshall, FF Mueller
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
52018
AR Fighter: using HMDs to create vertigo play experiences
R Byrne, J Marshall, F Mueller
52018
Inner Disturbance: Towards Understanding the Design of Vertigo Games through a Novel Balancing Game
R Byrne, J Marshall, FF Mueller
OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human …, 2016
52016
Air tandem: A collaborative bodily game exploring interpersonal synchronization
P Alavesa, J Schmidt, A Fedosov, R Byrne, FF Mueller
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
52015
Designing Digital Vertigo Experiences
R Byrne, J Marshall, F Mueller
ACM Transactions on Computer-Human Interaction (TOCHI), 2020
42020
Towards a 2 nd Person Perspective on Bodily Play
FF Mueller, Z Li, R Byrne, E Arza, K Harshitha, M Boot, T Kari, Y Mehta
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
42018
Vertigo as a design resource for bodily play
R Byrne
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
32015
Encouraging an Active Lifestyle with Personal Mobile Devices: Motivational Tools and Techniques
R Byrne, P Eslambolchilar
NIMD2010, 2010
32010
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