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Richard Byrne
Richard Byrne
Exertion Games Lab, RMIT University, Melbourne, Australia
Verified email at exertiongameslab.org - Homepage
Title
Cited by
Cited by
Year
Experiencing the body as play
FF Mueller, R Byrne, J Andres, R Patibanda
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
1302018
Playful game jams: guidelines for designed outcomes
W Goddard, R Byrne, FF Mueller
Proceedings of the 2014 Conference on Interactive Entertainment, 1-10, 2014
772014
Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation
R Byrne, J Marshall, FF Mueller
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
542016
Utilizing gravity in movement-based games and play
P Hämäläinen, J Marshall, R Kajastila, R Byrne, FF Mueller
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
442015
Sensory alignment in immersive entertainment
J Marshall, S Benford, R Byrne, P Tennent
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
342019
Limited Control Over the Body as Intriguing Play Design Resource
F 'Floyd'Mueller, R Patibanda, R Byrne, Z Li, Y Wang, J Andres, X Li, ...
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
322021
Towards understanding the design of bodily integration
P Lopes, J Andres, R Byrne, N Semertzidis, Z Li, J Knibbe, S Greuter
International Journal of Human-Computer Studies 152, 102643, 2021
262021
13 Game Lenses for Designing Diverse Interactive Jogging Systems
FF Mueller, CT Tan, R Byrne, M Jones
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 43-56, 2017
242017
A 2nd Person Social Perspective on Bodily Play
FF Mueller, Z Li, R Byrne, YD Mehta, P Arnold, T Kari
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
232019
Designing digital climbing experiences through understanding rock climbing motivation
R Byrne, FF Mueller
Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014 …, 2014
222014
Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play
R Byrne, J Marshall, F Mueller
202016
JoggAR: a mixed-modality AR approach for technology-augmented jogging
CT Tan, R Byrne, S Lui, W Liu, F Mueller
SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 33, 2015
172015
Health monitoring using gait phase effects
R Byrne, P Eslambolchilar, A Crossan
Proceedings of the 3rd International Conference on PErvasive Technologies …, 2010
142010
Designing Digital Vertigo Experiences
R Byrne, J Marshall, F Mueller
ACM Transactions on Computer-Human Interaction (TOCHI), 2020
132020
Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play
DJ Finnegan, E Velloso, R Mitchell, F Mueller, R Byrne
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
132014
AR Fighter: Using HMDs to create Vertigo Play Experiences
R Byrne, J Marshall, FF Mueller
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
112018
AR Fighter: using HMDs to create vertigo play experiences
R Byrne, J Marshall, F Mueller
112018
Towards a 2 nd Person Perspective on Bodily Play
FF Mueller, Z Li, R Byrne, E Arza, K Harshitha, M Boot, T Kari, Y Mehta
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
72018
Air tandem: A collaborative bodily game exploring interpersonal synchronization
P Alavesa, J Schmidt, A Fedosov, R Byrne, FF Mueller
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
72015
Inner Disturbance: Towards Understanding the Design of Vertigo Games through a Novel Balancing Game
R Byrne, J Marshall, FF Mueller
OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human …, 2016
52016
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