Richard Byrne
Richard Byrne
Exertion Games Lab, RMIT University, Melbourne, Australia
Verified email at exertiongameslab.org - Homepage
Title
Cited by
Cited by
Year
Playful game jams: guidelines for designed outcomes
W Goddard, R Byrne, FF Mueller
Proceedings of the 2014 Conference on Interactive Entertainment, 1-10, 2014
472014
Experiencing the body as play
FF Mueller, R Byrne, J Andres, R Patibanda
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
462018
Utilizing gravity in movement-based games and play
P Hämäläinen, J Marshall, R Kajastila, R Byrne, FF Mueller
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
182015
Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation
R Byrne, J Marshall, FF Mueller
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
152016
Health monitoring using gait phase effects
R Byrne, P Eslambolchilar, A Crossan
Proceedings of the 3rd International Conference on PErvasive Technologies …, 2010
142010
Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play
DJ Finnegan, E Velloso, R Mitchell, F Mueller, R Byrne
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
132014
Sensory alignment in immersive entertainment
J Marshall, S Benford, R Byrne, P Tennent
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
122019
Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play
R Byrne, J Marshall, F Mueller
122016
13 Game Lenses for Designing Diverse Interactive Jogging Systems
FF Mueller, CT Tan, R Byrne, M Jones
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 43-56, 2017
102017
JoggAR: a mixed-modality AR approach for technology-augmented jogging
CT Tan, R Byrne, S Lui, W Liu, F Mueller
SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 33, 2015
82015
Designing digital climbing experiences through understanding rock climbing motivation
R Byrne
International Conference on Entertainment Computing, 92-99, 2014
82014
AR Fighter: Using HMDs to create Vertigo Play Experiences
R Byrne, J Marshall, FF Mueller
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
42018
AR Fighter: using HMDs to create vertigo play experiences
R Byrne, J Marshall, F Mueller
42018
Inner Disturbance: Towards Understanding the Design of Vertigo Games through a Novel Balancing Game
R Byrne, J Marshall, FF Mueller
OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human …, 2016
42016
Air tandem: A collaborative bodily game exploring interpersonal synchronization
P Alavesa, J Schmidt, A Fedosov, R Byrne, FF Mueller
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
42015
Encouraging an Active Lifestyle with Personal Mobile Devices: Motivational Tools and Techniques
R Byrne, P Eslambolchilar
NIMD2010, 2010
32010
Adapting running pace with music
R Byrne
Unpublished thesis, 2008
22008
A 2nd Person Social Perspective on Bodily Play
FF Mueller, Z Li, R Byrne, YD Mehta, P Arnold, T Kari
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
12019
Designing Digital Vertigo Games
R Byrne
Proceedings of the 2016 ACM Conference Companion Publication on Designing …, 2016
12016
Vertigo as a design resource for bodily play
R Byrne
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
12015
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