Activity recognition on smartphones via sensor-fusion and kda-based svms AM Khan, A Tufail, AM Khattak, TH Laine International Journal of Distributed Sensor Networks, 2014 | 159 | 2014 |
Using Unity 3D to facilitate mobile augmented reality game development SL Kim, HJ Suk, JH Kang, JM Jung, TH Laine, J Westlin Internet of Things (WF-IoT), 2014 IEEE World Forum on, 21-26, 2014 | 120 | 2014 |
Science Spots AR: a platform for science learning games with augmented reality TH Laine, E Nygren, A Dirin, HJ Suk Educational Technology Research and Development 64 (3), 507-531, 2016 | 112 | 2016 |
Enhancing Physical Education with Exergames and Wearable Technology R Lindberg, J Seo, TH Laine IEEE Transactions on Learning Technologies 9 (4), 328-341, 2016 | 104 | 2016 |
Data mining in personalizing distance education courses W Hämäläinen, TH Laine, E Sutinen Data Mining in E-learning 4, 157, 2006 | 100 | 2006 |
Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies TH Laine Computers 7 (1), 19, 2018 | 98 | 2018 |
User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices A Dirin, TH Laine Computers 7 (2), 33, 2018 | 78 | 2018 |
Gamifying programming education in K‐12: A review of programming curricula in seven countries and programming games RSN Lindberg, TH Laine, L Haaranen British Journal of Educational Technology, 2018 | 62 | 2018 |
Designing mobile augmented reality exergames TH Laine, HJ Suk Games and Culture 11 (5), 548-580, 2016 | 60 | 2016 |
Did location-based games motivate players to socialize during COVID-19? S Laato, AKMN Islam, TH Laine Telematics and Informatics, 101458, 2020 | 57 | 2020 |
Survey on context-aware pervasive learning environments T Laine, M Joy International Journal of Interactive Mobile Technologies (iJIM) 3 (1), 70-76, 2009 | 57 | 2009 |
Critical factors for technology integration in game-based pervasive learning spaces TH Laine, CA Sedano, M Joy, E Sutinen IEEE Transactions on Learning Technologies 3 (4), 294-306, 2010 | 56 | 2010 |
Mobile gateway for ubiquitous health care system using ZigBee and Bluetooth TH Laine, C Lee, H Suk 2014 Eighth International Conference on Innovative Mobile and Internet …, 2014 | 51 | 2014 |
Where is the answer?: the importance of curiosity in pervasive mobile games CI Sedano, TH Laine, M Vinni, E Sutinen Proceedings of the 2007 conference on Future Play, 46-53, 2007 | 40 | 2007 |
On designing a pervasive mobile learning platform TH Laine, M Vinni, C Islas Sedano, M Joy ALT-J 18 (1), 3-17, 2010 | 36 | 2010 |
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles TH Laine, RSN Lindberg IEEE Transactions on Learning Technologies, 2020 | 34 | 2020 |
Detecting boredom from eye gaze and EEG J Kim, J Seo, TH Laine Biomedical Signal Processing and Control 46, 302-313, 2018 | 33 | 2018 |
Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players S Laato, TH Laine, AKM Islam Multimodal Technologies and Interaction 4 (2), 29, 2020 | 32 | 2020 |
Machine learning approaches for boredom classification using EEG J Seo, TH Laine, KA Sohn Journal of Ambient Intelligence and Humanized Computing, 1-16, 2019 | 30 | 2019 |
Location-based Games as Exergames-From Pokémon To The Wizarding World S Laato, S Hyrynsalmi, S Rauti, AKMN Islam, TH Laine International Journal of Serious Games 7 (1), 79-95, 2020 | 26 | 2020 |