Kyle Moore
Title
Cited by
Cited by
Year
Haptic ambience: Ambient play, the haptic effect and co-presence in Pokémon GO
T Apperley, K Moore
Convergence 25 (1), 6-17, 2019
172019
Situating the Appeal of Fortnite Within Children’s Changing Play Cultures
M Carter, K Moore, J Mavoa, H Horst, L Gaspard
Games and Culture 15 (4), 453-471, 2020
152020
Painting the town blue and green: Curating street art through urban mobile gaming
K Moore
M/C Journal 18 (4), 2015
72015
Playing with Portals: Re-thinking Urban Environments with Ingress
K Moore
Analog Game Studies: Volume II, 195-206, 2017
6*2017
Playing with portals: Re-thinking urban environments with ingress
K Moore
Analog Game Studies 12 (1), 2015
62015
Children’s perspectives and attitudes towards Fortnite ‘addiction’
M Carter, K Moore, J Mavoa, L Gaspard, H Horst
Media International Australia 176 (1), 138-151, 2020
32020
A situated approach to urban play: The role of local knowledge in playing Ingress
K Moore
The refereed conference proceedings of the annual conference of the digital …, 2015
32015
Sort Mii Out: Learning to Value Portable Gaming Encounters Through Nintendo’s Streetpass Software
K Moore
Games and Culture 13 (6), 587-604, 2018
22018
Situating Play: An Ethnography of Locative Play in Urban Environments
KJ Moore
University of Sydney, 2018
22018
The Passenger and The Player: Blowtooth and the Subversion of Airport Space
K Moore
Media Fields Journal, 2014
22014
It is Not an Island It’s A World: Fortnite and “Worldness”
K Moore, M Carter
Proceedings of the 54th Hawaii International Conference on System Sciences, 2843, 2021
12021
Software-sorted Streets: Nintendo 3DS Streetpass and the Reconfiguration of Social Interactions
K Moore
Australian and New Zealand Communication Association Annual Conference …, 2014
12014
Playful mobility and playable infrastructures in smart cities
K Moore
Games and Play in the Creative, Smart and Ecological City, 122, 2020
2020
It’s not an island, it’sa world: Fornite, Temporality, and Worldness
M Carter, K Moore, J Mavoa
2020
Social, casual and mobile games: The changing gaming landscape [Book Review]
K Moore
Media International Australia, Incorporating Culture & Policy 163 (1), 181, 2017
2017
Book Review: Social, Casual and Mobile Games: The Changing Gaming Landscape
K Moore
Media International Australia 163 (1), 181-182, 2017
2017
Smartphones as locative media [Book Review]
K Moore
Media International Australia, Incorporating Culture & Policy 160 (1), 154, 2016
2016
Localizing Location-Based Gaming: Situating Australian Urban Play
K Moore
2016
Through the Screen: Deconstructing Spatial Dualism in Augmented Reality Games
K Moore
Scan| Journal of Media Arts Culture 10 (2), 2013
2013
Keep it Real: An Analysis into the Spatial Experience of MobileAugmented Reality Games
K Moore
2012
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Articles 1–20