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Mehmet Kosa
Mehmet Kosa
Postdoctoral Research Associate, Northeastern University
Verified email at asu.edu - Homepage
Title
Cited by
Cited by
Year
Stress and worry in the 2020 coronavirus pandemic: Relationships to trust and compliance with preventive measures across 48 countries in the COVIDiSTRESS global survey
A Lieberoth, SY Lin, S Stöckli, H Han, M Kowal, R Gelpi, S Chrona, ...
Royal Society Open Science 8 (2), 200589, 2021
1292021
COVIDiSTRESS Global Survey dataset on psychological and behavioural consequences of the COVID-19 outbreak
Y Yamada, DB Ćepulić, T Coll-Martín, S Debove, G Gautreau, H Han, ...
Scientific data 8 (1), 3, 2021
1262021
Software engineering education and games: a systematic literature review
M Kosa, M Yilmaz, R O'Connor, P Clarke
Journal of Universal Computer Science 22 (12), 1558-1574, 2016
1012016
Four pillars of healthy escapism in games: Emotion regulation, mood management, coping, and recovery
M Kosa, A Uysal
Game user experience and player-centered design, 63-76, 2020
332020
Need frustration in online video games
M Kosa, A Uysal
Behaviour & Information Technology 41 (11), 2415-2426, 2022
292022
What tabletop players think about augmented tabletop games: a content analysis
M Kosa, P Spronck
Proceedings of the 13th international conference on the foundations of …, 2018
272018
Acceptance of virtual reality games: A multi-theory approach
M Kosa, A Uysal, PE Eren
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS …, 2020
202020
The role of need satisfaction in explaining intentions to purchase and play in Pokémon Go and the moderating role of prior experience.
M Kosa, A Uysal
Psychology of Popular Media 10 (2), 187, 2021
182021
Acceptance and use of virtual reality games: an extension of HMSAM
T Kari, M Kosa
Virtual Reality 27 (3), 1585-1605, 2023
162023
Towards a tabletop gaming motivations inventory (TGMI)
M Kosa, P Spronck
International Conference on Videogame Sciences and Arts, 59-71, 2019
132019
Effects of presence and physical activity on player well-being in augmented reality games: A diary study
M Kosa, A Uysal
International Journal of Human–Computer Interaction 38 (1), 93-101, 2022
112022
The design process of a board game for exploring the territories of the United States
M Kosa, M Yilmaz
Press Start 4 (1), 36-52, 2017
102017
Designing games for improving the software development process
M Kosa, M Yilmaz
Systems, Software and Services Process Improvement: 22nd European Conference …, 2015
92015
Visualization, monitoring and control techniques for use in scrum software development: an analytic hierarchy process approach
N Tekin, M Kosa, M Yilmaz, P Clarke, V Garousi
Systems, Software and Services Process Improvement: 27th European Conference …, 2020
82020
Does Mindfulness Affect Wellbeing and Physical Activity Levels of Pervasive Game Players? The Case of Ingress
M Kosa, A Uysal
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018
52018
Trait mindfulness and player experience
M Kosa, A Uysal
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
42017
Correlating facial expressions and subjective player experiences in competitive hearthstone
P Mavromoustakos-Blom, M Kosa, S Bakkes, P Spronck
Proceedings of the 16th International Conference on the Foundations of …, 2021
32021
Flow immersive: A multiuser, multidimensional, multiplatform interactive COVID-19 data visualization tool
M DiBenigno, M Kosa, MC Johnson-Glenberg
Frontiers in psychology 12, 661613, 2021
32021
Does Mindfulness Affect Wellbeing and Physical Activity Levels of Pervasive Game Players? the Case of Ingress. In 2018 IEEE Games, Entertainment, Media Conference (GEM)(pp. 1-9)
M Kosa, A Uysal
IEEE, 2018
32018
Gamifying the onboarding process for novice software practitioners
M Kosa, M Yilmaz
European Conference on Software Process Improvement, 242-248, 2016
32016
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