Eric Enderton
Eric Enderton
Verified email at nvidia.com - Homepage
Title
Cited by
Cited by
Year
Efficient rendering of human skin
E d'Eon, D Luebke, E Enderton
Proceedings of the 18th Eurographics conference on Rendering Techniques, 147-157, 2007
1302007
Load balancing
DE Wexler, LI Gritz, EB Enderton, CW Everitt
US Patent 7,868,891, 2011
1052011
Stochastic transparency
E Enderton, E Sintorn, P Shirley, D Luebke
IEEE transactions on visualization and computer graphics 17 (8), 1036-1047, 2010
1052010
System, method, and computer program product for performing object-space shading
A Patney, EB Enderton, EB Lum, M Salvi, CR Wyman, Y Zhang, Y He, ...
US Patent 9,747,718, 2017
622017
Adaptive shading in a graphics processing pipeline
Y He, EB Lum, E Enderton, HP Moreton, K Fatahalian
US Patent 9,552,667, 2017
622017
Real-time stochastic rasterization on conventional GPU architectures
M McGuire, E Enderton, P Shirley, D Luebke
Proceedings of the Conference on High Performance Graphics, 173-182, 2010
622010
System, method, and computer program product for shading using a dynamic object-space grid
A Patney, EB Enderton, EB Lum, M Salvi, CR Wyman, Y Zhang, Y He, ...
US Patent 9,754,407, 2017
602017
GPU-accelerated high-quality hidden surface removal
D Wexler, L Gritz, E Enderton, J Rice
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2005
592005
Adaptive shading in a graphics processing pipeline
Y He, EB Lum, E Enderton, HP Moreton, K Fatahalian
US Patent 10,733,794, 2020
542020
A local image reconstruction algorithm for stochastic rendering
P Shirley, T Aila, J Cohen, E Enderton, S Laine, D Luebke, M McGuire
Symposium on Interactive 3D Graphics and Games, 9-14 PAGE@ 5, 2011
372011
Colored stochastic shadow maps
M McGuire, E Enderton
Symposium on Interactive 3D Graphics and Games, 89-96, 2011
302011
GPU architecture: Implications & trends
D Luebke
SIGGRAPH 2008: Beyond Programmable Shading Course Materials, 2008
182008
Re-render acceleration of frame with lighting change
R Mech, LI Gritz, EB Enderton, JF Schlag, DE Wexler, PA Nemec
US Patent 8,633,927, 2014
82014
Generating anti-aliased voxel data
C Crassin, YY Uralsky, E Enderton, EB Lum, JF Duluk Jr, HP Moreton, ...
US Patent App. 13/830,173, 2014
72014
A system for efficient rendering of human skin.
E d'Eon, DP Luebke, E Enderton
SIGGRAPH Sketches, 24, 2007
72007
System, method, and computer program product for reducing noise in an image using depth-based sweeping over image samples
PS Shirley, T Aila, JM Cohen, EB Enderton, S Laine, M McGuire, ...
US Patent 8,842,931, 2014
52014
Generating anti-aliased voxel data
C Crassin, YY Uralsky, E Enderton, EB Lum, JF Duluk Jr, HP Moreton, ...
US Patent App. 13/830,106, 2014
52014
Constant-memory order-independent transparency techniques
L Bavoil, E Enderton
NVIDIA Corp, 2011
42011
High-quality antialiased rasterization
D Wexler, E Enderton
GPU Gems 2, 2005
32005
Accumulative anti-aliasing
E Enderton, E Lum, C Rouet, O Kuznetsov
ACM SIGGRAPH 2015 Talks, 1-1, 2015
22015
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