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Baek, In-Chang
Baek, In-Chang
AI Graduate School, GIST
Verified email at gm.gist.ac.kr
Title
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Cited by
Year
RaidEnv: Exploring new challenges in automated content balancing for boss raid games
HC Jeon, IC Baek, C Bae, T Park, W You, T Ha, H Jung, J Noh, S Oh, ...
IEEE Transactions on Games, 2023
82023
A swapping target q-value technique for data augmentation in offline reinforcement learning
HT Joo, IC Baek, KJ Kim
IEEE Access 10, 57369-57382, 2022
82022
Toward Cooperative Level Generation in Multiplayer Games: A User Study in Overcooked!
IC Baek, TG Ha, TH Park, KJ Kim
2022 IEEE Conference on Games (CoG), 276-283, 2022
52022
ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation
IC Baek, TH Park, JH Noh, CM Bae, KJ Kim
arXiv preprint arXiv:2406.11875, 2024
32024
Web-Based Interface for Data Labeling in StarCraft
IC Baek, KJ Kim
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-2, 2018
32018
An Evolutionary Approach for Procedural Content Generation in Cooperative Game Overcooked
IC Baek, TG Ha, KJ Kim
한국정보과학회 학술발표논문집, 611-613, 2021
22021
Efficient Multi-Agent Reinforcement Learning Using Clustering for Many Agents
IC Baek, KJ Kim
AIIDE-19 Workshop on Artificial Intelligence for Strategy Games, 1-7, 2019
22019
Turing Test Framework for Cooperative Games
IC Baek, TH Park, TG Ha, KJ Kim
2022 IEEE Conference on Games (CoG), 568-569, 2022
12022
Personalized In-Game Tutorial Generation Through Incorporation of Procedural Context Generator with Player Student Model
IC Baek, TH Park, KJ Kim
Available at SSRN 4676403, 2023
2023
파동함수 붕괴 알고리즘을 이용한 소형 디자인기반 대규모 게임 맵 자동생성
유병화, 하태관, 박태화, 백인창, 김경중
한국정보과학회 학술발표논문집, 1037-1039, 2022
2022
Match-3 게임 플레이 테스트를 위한오브젝트 특성 분류 기반 상태 표현 방법
노진하, 백인창, 오승원, 문재영, 오송미, 김경중
2022
심층 강화학습의 일반화를 위한 물리기반 3 차원 미로게임 환경
박현, 한이삭, 백인창, 김경중
한국정보과학회 학술발표논문집, 1398-1400, 2021
2021
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