RaidEnv: Exploring new challenges in automated content balancing for boss raid games HC Jeon, IC Baek, C Bae, T Park, W You, T Ha, H Jung, J Noh, S Oh, ... IEEE Transactions on Games, 2023 | 8 | 2023 |
A swapping target q-value technique for data augmentation in offline reinforcement learning HT Joo, IC Baek, KJ Kim IEEE Access 10, 57369-57382, 2022 | 8 | 2022 |
Toward Cooperative Level Generation in Multiplayer Games: A User Study in Overcooked! IC Baek, TG Ha, TH Park, KJ Kim 2022 IEEE Conference on Games (CoG), 276-283, 2022 | 5 | 2022 |
ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation IC Baek, TH Park, JH Noh, CM Bae, KJ Kim arXiv preprint arXiv:2406.11875, 2024 | 3 | 2024 |
Web-Based Interface for Data Labeling in StarCraft IC Baek, KJ Kim 2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-2, 2018 | 3 | 2018 |
An Evolutionary Approach for Procedural Content Generation in Cooperative Game Overcooked IC Baek, TG Ha, KJ Kim 한국정보과학회 학술발표논문집, 611-613, 2021 | 2 | 2021 |
Efficient Multi-Agent Reinforcement Learning Using Clustering for Many Agents IC Baek, KJ Kim AIIDE-19 Workshop on Artificial Intelligence for Strategy Games, 1-7, 2019 | 2 | 2019 |
Turing Test Framework for Cooperative Games IC Baek, TH Park, TG Ha, KJ Kim 2022 IEEE Conference on Games (CoG), 568-569, 2022 | 1 | 2022 |
Personalized In-Game Tutorial Generation Through Incorporation of Procedural Context Generator with Player Student Model IC Baek, TH Park, KJ Kim Available at SSRN 4676403, 2023 | | 2023 |
파동함수 붕괴 알고리즘을 이용한 소형 디자인기반 대규모 게임 맵 자동생성 유병화, 하태관, 박태화, 백인창, 김경중 한국정보과학회 학술발표논문집, 1037-1039, 2022 | | 2022 |
Match-3 게임 플레이 테스트를 위한오브젝트 특성 분류 기반 상태 표현 방법 노진하, 백인창, 오승원, 문재영, 오송미, 김경중 | | 2022 |
심층 강화학습의 일반화를 위한 물리기반 3 차원 미로게임 환경 박현, 한이삭, 백인창, 김경중 한국정보과학회 학술발표논문집, 1398-1400, 2021 | | 2021 |