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Xinhao Xu
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Teaching training in a mixed-reality integrated learning environment
F Ke, S Lee, X Xu
Computers in Human Behavior 62, 212-220, 2016
1942016
A systematic review of the role of learning games in fostering mathematics education in K-12 settings
Y Pan, F Ke, X Xu
Educational Research Review 36, 100448, 2022
652022
Designing a virtual-reality-based, gamelike math learning environment
X Xu, F Ke
American Journal of Distance Education 30 (1), 27-38, 2016
572016
From psychomotor to ‘motorpsycho’: Learning through gestures with body sensory technologies
X Xu, F Ke
Educational Technology Research and Development 62 (6), 711-741, 2014
462014
Virtual reality simulation‐based learning of teaching with alternative perspectives taking
F Ke, X Xu
British Journal of Educational Technology 51 (6), 2544-2557, 2020
442020
Experience of adult facilitators in a virtual-reality-based social interaction program for children with autism
F Ke, T Im, X Xue, X Xu, N Kim, S Lee
The Journal of Special Education 48 (4), 290-300, 2015
342015
Developing real life problem-solving skills through situational design: a pilot study
L Zhong, X Xu
Educational Technology Research and Development 67, 1529-1545, 2019
272019
The effects of cognitive load on engagement in a virtual reality learning environment
JA Bueno-Vesga, X Xu, H He
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 645-652, 2021
232021
Understanding embodied immersion in technology‐enabled embodied learning environments
X Xu, J Kang, L Yan
Journal of Computer Assisted Learning, 2022
172022
Analysis of quadratic RD model in H. 264/AVC video coding
L Tian, Y Sun, Y Zhou, X Xu
2010 IEEE International Conference on Image Processing, 2853-2856, 2010
172010
Embodied interaction: Learning Chinese characters through body movements
X Xu, F Ke
Language Learning and Technology 24 (3), 136-159, 2020
102020
Exploring pre-service teachers’ technology-integration belief and scientific inquiry in a teacher-development course
J Moon, S Lee, X Xu
International Journal of Technology and Design Education, 1-22, 2021
92021
Engineering lab in immersive VR—an embodied approach to training wafer preparation
X Xu, F Wang
Journal of Educational Computing Research 60 (2), 455-480, 2022
82022
Leveraging extended reality for autistic individuals: A scoping review of technical features and technology affordances
P Gu, X Xu, X Qian, TH Weng
IEEE Transactions on Learning Technologies 16 (1), 133-149, 2022
72022
Towards an immersive guided virtual reality microfabrication laboratory training system
F Wang, X Xu, W Feng, JA Bueno-Vesga, Z Liang, S Murrell
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020
62020
MeteorologyAR: a mobile AR app to increase student engagement and promote active learning in a large lecture class
S Murrell, F Wang, E Aldrich, X Xu
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020
42020
SPECIAL-a conceptual framework to support learning in immersive environments
B Emihovich, X Xu, TL Arrington
International Journal of Smart Technology and Learning 2 (2-3), 182-197, 2020
42020
EVALUATING TEACHING COMPETENCY IN A 3D E-LEARNING ENVIRONMENT USING A SMALL-SCALE BAYESIAN NETWORK.
X Xu, F Ke, S Lee
Quarterly Review of Distance Education 17 (3), 2016
32016
To social with social distance: A case study on a VR-enabled graduation celebration amidst the pandemic
X Xu
Virtual Reality 27 (4), 3319-3331, 2023
22023
Learning Number Conversions Through Embodied Interactions
X Xu, F Ke
Technology, Knowledge and Learning 28 (1), 253-278, 2023
22023
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