Neal Reeves
Neal Reeves
Department of Informatics, King's College London
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Cited by
Cited by
From crowd to community: a survey of online community features in citizen science projects
N Reeves, R Tinati, S Zerr, MG Van Kleek, E Simperl
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative …, 2017
Is virtual citizen science a game?
E Simperl, N Reeves, C Phethean, T Lynes, R Tinati
ACM Transactions on Social Computing 1 (2), 1-39, 2018
A game without competition is hardly a game": The impact of competitions on player activity in a human computation game
N Reeves, P West, E Simperl
Proceedings of the AAAI Conference on Human Computation and Crowdsourcing 6 (1), 2018
Efficient, but effective? Volunteer engagement in short-term virtual citizen science projects
NT Reeves, E Simperl
Proceedings of the ACM on Human-Computer Interaction 3 (CSCW), 1-35, 2019
Crowdsourcing and Human‐in‐the‐Loop for IoT
LD Ibáñez, N Reeves, E Simperl
The Internet of Things: From Data to Insight, 91-105, 2020
An analysis of pollution Citizen Science projects from the perspective of Data Science and Open Science
D Roman, N Reeves, E Gonzalez, I Celino, S Abd El Kader, P Turk, ...
Data Technologies and Applications, 2021
Crowdsourcing and human-in-the-loop for IoT
L Ibanez Gonzalez, N Reeves, E Simperl
Wiley, 2019
Sociality, community and productivity in Virtual Citizen Science
N Reeves
University of Southampton, 2019
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